Re: CherryMod Thread
			 
             
			
		
		
		
		I've finished a preliminary Version of the Japanese theme, preliminarily called "Rising Sun".  If you have a better name or any suggestions, please post them! 
 
New Units: 
 
New Unit: 
RS Peasant (Base creature: RS Peasant) 
 
HP:        7        Str:       8 
Prot:      0        Att:       8 
Mrl:       6        Def:       7 
Mrst:      9        Prec:     10 
Enc:       6        AP:        6 
 
Weapons:   Kama 
Items:     Straw Hat 
 
Gold:      3        Res:       1 
 
******************************** 
 
New Unit: 
RS Militia (Base creature: RS Militia) 
 
HP:        8        Str:       8 
Prot:      4        Att:       9 
Mrl:       7        Def:       8 
Mrst:      9        Prec:     10 
Enc:       5        AP:        8 
 
Weapons:   Te Yari 
Items:     Hachi, Leather Cuirass 
 
Gold:      5        Res:       4 
 
******************************** 
 
New Unit: 
RS Ronin Thug (Base creature: RS Ronin Thug) 
 
HP:       10        Str:      10 
Prot:      8        Att:      11 
Mrl:       9        Def:      10 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Nunchaku 
Items:     Hachi, Tatami Do 
 
Gold:      6        Res:       1 
 
(Note: Ronin leave after a battle) 
 
******************************** 
 
New Unit: 
RS Ronin (Base creature: RS Ronin) 
 
HP:       10        Str:      10 
Prot:     11        Att:      11 
Mrl:      14        Def:      13 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Katana, Wakizashi 
Items:     Kabuto, Haramaki Do 
 
Gold:      8        Res:       3 
 
(Note: Ronin leave after a battle) 
 
******************************** 
 
New Unit: 
RS Yari Ashigaru (Base creature: RS Ashigaru) 
 
HP:       10        Str:      10 
Prot:      8        Att:      11 
Mrl:       9        Def:      10 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Su Yari 
Items:     Hachi, Tatami Do 
 
Gold:      9        Res:      10 
 
******************************** 
 
New Unit: 
RS Samurai Archer (Base creature: RS Samurai Archer) 
 
HP:       10        Str:      10 
Prot:      8        Att:      10 
Mrl:      10        Def:      11 
Mrst:     10        Prec:     11 
Enc:       4        AP:       11 
 
Weapons:   Wakizashi, Yumi 
Items:     Hachi, Tatami Do 
 
Gold:     10        Res:      12 
 
******************************** 
 
New Unit: 
RS Yari Samurai (Base creature: RS Light Samurai) 
 
HP:       10        Str:      10 
Prot:     11        Att:      11 
Mrl:      11        Def:      10 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Su Yari 
Items:     Kabuto, Haramaki Do 
 
Gold:     12        Res:      16 
 
******************************** 
 
New Unit: 
RS Light Samurai (Base creature: RS Light Samurai) 
 
HP:       10        Str:      10 
Prot:     10        Att:      11 
Mrl:      11        Def:      13 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Katana, Wakizashi 
Items:     Hachi, Haramaki Do 
 
Gold:     12        Res:      21 
 
******************************** 
 
New Unit: 
RS Nodachi Samurai (Base creature: RS Light Samurai) 
 
HP:       10        Str:      10 
Prot:     11        Att:      11 
Mrl:      11        Def:      11 
Mrst:     10        Prec:     10 
Enc:       4        AP:       11 
 
Weapons:   Nodachi 
Items:     Kabuto, Haramaki Do 
 
Gold:     12        Res:      23 
 
******************************** 
 
New Unit: 
RS Samurai (Base creature: RS Samurai) 
 
HP:       11        Str:      10 
Prot:     14        Att:      11 
Mrl:      11        Def:      12 
Mrst:     10        Prec:      9 
Enc:       5        AP:       10 
 
Weapons:   Katana, Wakizashi 
Items:     Kabuto, Nuinobe Do 
 
Gold:     13        Res:      28 
 
******************************** 
 
New Unit: 
RS Dual Samurai (Base creature: RS Samurai) 
 
HP:       11        Str:      10 
Prot:     14        Att:      11 
Mrl:      11        Def:      11 
Mrst:     10        Prec:      9 
Enc:       5        AP:       10 
 
Weapons:   Katana, Katana 
Items:     Kabuto, Nuinobe Do 
 
Gold:     13        Res:      31 
 
******************************** 
 
New Unit: 
RS Naginata Samurai (Base creature: RS Samurai) 
 
HP:       11        Str:      10 
Prot:     14        Att:      11 
Mrl:      11        Def:       9 
Mrst:     10        Prec:      9 
Enc:       5        AP:       10 
 
Weapons:   Naginata 
Items:     Kabuto, Nuinobe Do 
 
Gold:     13        Res:      24 
 
******************************** 
 
New Unit: 
RS Heavy Samurai (Base creature: RS Heavy Samurai) 
 
HP:       11        Str:      11 
Prot:     17        Att:      11 
Mrl:      12        Def:      11 
Mrst:     10        Prec:      8 
Enc:       7        AP:        8 
 
Weapons:   Katana, Wakizashi 
Items:     Kabuto, Yukino****a Do 
 
Gold:     15        Res:      32 
 
******************************** 
 
New Unit: 
RS Heavy Naginata Samurai (Base creature: RS Heavy Samurai) 
 
HP:       11        Str:      11 
Prot:     17        Att:      11 
Mrl:      12        Def:       8 
Mrst:     10        Prec:      8 
Enc:       7        AP:        8 
 
Weapons:   Naginata 
Items:     Kabuto, Yukino****a Do 
 
Gold:     15        Res:      28 
 
******************************** 
 
New Unit: 
RS Samurai Cavalry (Base creature: RS Samurai Cavalry) 
 
HP:       13        Str:      11 
Prot:     17        Att:      11 
Mrl:      12        Def:      14 
Mrst:     11        Prec:      8 
Enc:       5        AP:       20 
 
Mounted 
 
Weapons:   Katana, Wakizashi, Hoof 
Items:     Kabuto, Yukino****a Do 
 
Gold:     30        Res:      37 
 
******************************** 
 
New Unit: 
RS Horse Archer (Base creature: RS Horse Archer) 
 
HP:       12        Str:      11 
Prot:     10        Att:      11 
Mrl:      11        Def:      13 
Mrst:     10        Prec:     11 
Enc:       4        AP:       24 
 
Mounted 
 
Weapons:   Te Yari, Daikyu, Hoof 
Items:     Hachi, Haramaki Do 
 
Gold:     25        Res:      14 
 
******************************** 
 
New Unit: 
RS Blind Monk (Base creature: RS Blind Monk) 
 
HP:        9        Str:      10 
Prot:     11        Att:      13 
Mrl:      14        Def:      16 
Mrst:     14        Prec:      4 
Enc:       3        AP:       10 
 
Sacred 
 
Weapons:   Iron Fist, Iron Fist, Kick 
Items:     Robe 
 
Gold:     30        Res:      10 
 
******************************** 
 
New Unit: 
RS Monk (Base creature: RS Monk) 
 
HP:       10        Str:      10 
Prot:      5        Att:      11 
Mrl:      14        Def:      13 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred, Stealthy 0 
 
Weapons:   Knife Hand, Nerve Strike, Kick 
Items:     Robe 
 
Gold:     16        Res:       1 
 
******************************** 
 
New Unit: 
RS Monk Nunchaku (Base creature: RS Monk) 
 
HP:       10        Str:      10 
Prot:      5        Att:      11 
Mrl:      14        Def:      11 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred, Stealthy 0 
 
Weapons:   Nunchaku, Nunchaku, Kick 
Items:     Robe 
 
Gold:     16        Res:       2 
 
******************************** 
 
New Unit: 
RS Monk Bo (Base creature: RS Monk) 
 
HP:       10        Str:      10 
Prot:      5        Att:      11 
Mrl:      14        Def:      15 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred, Stealthy 0 
 
Weapons:   Bo, Kick 
Items:     Robe 
 
Gold:     16        Res:       1 
 
******************************** 
 
New Unit: 
RS Monk Sai (Base creature: RS Monk) 
 
HP:       10        Str:      10 
Prot:      5        Att:      11 
Mrl:      14        Def:      17 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred, Stealthy 0 
 
Weapons:   Sai, Sai, Kick 
Items:     Robe 
 
Gold:     16        Res:       4 
 
******************************** 
 
New Unit: 
RS Ninja (Base creature: RS Ninja) 
 
HP:       10        Str:      10 
Prot:      3        Att:      14 
Mrl:      12        Def:      17 
Mrst:     10        Prec:     11 
Enc:       3        AP:       12 
 
Stealthy 20 
 
Weapons:   Ninja to, Sai, Shuriken 
Items:     Ninja Garb, Kote 
 
Gold:     20        Res:      10 
 
******************************** 
 
New Unit: 
RS Monk Commander (Base creature: RS Monk Commander) 
 
HP:       10        Str:      11 
Prot:      5        Att:      11 
Mrl:      14        Def:      15 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred, Stealthy 0 
 
Magic:     Holy 2 
Weapons:   Bo, Kick 
Items:     Robe 
 
Gold:     30        Res:       1 
 
******************************** 
 
New Unit: 
RS Shinto Master (Base creature: RS Shinto Master) 
 
HP:       10        Str:      10 
Prot:      1        Att:      11 
Mrl:      14        Def:      15 
Mrst:     15        Prec:     10 
Enc:       3        AP:       12 
 
Sacred 
 
Magic:     Holy 3 
Weapons:   Bo, Kick 
Items:     Robe 
 
Gold:     60        Res:       1 
 
******************************** 
 
New Unit: 
RS Samurai Commander (Base creature: RS Samurai Commander) 
 
HP:       12        Str:      10 
Prot:     17        Att:      11 
Mrl:      12        Def:      11 
Mrst:     11        Prec:     10 
Enc:       7        AP:        8 
 
Weapons:   Katana, Wakizashi 
Items:     Kabuto, Yukino****a Do 
 
Gold:     30        Res:      32 
 
******************************** 
 
New Unit: 
RS Mounted Commander (Base creature: RS Mounted Commander) 
 
HP:       13        Str:      10 
Prot:     10        Att:      11 
Mrl:      12        Def:      16 
Mrst:     11        Prec:     12 
Enc:       4        AP:       25 
 
Mounted 
 
Weapons:   Katana, Wakizashi, Daikyu, Hoof 
Items:     Hachi, Haramaki Do 
 
Gold:     50        Res:      23 
 
******************************** 
 
New Unit: 
RS Daimyo (Base creature: RS Daimyo) 
 
HP:       14        Str:      11 
Prot:     17        Att:      12 
Mrl:      14        Def:      17 
Mrst:     11        Prec:      8 
Enc:       5        AP:       22 
 
Mounted 
 
Weapons:   Katana, Sai, Hoof 
Items:     Kabuto, Yukino****a Do 
 
Gold:     80        Res:      35 
 
******************************** 
 
New Unit: 
RS Sword Saint (Base creature: RS Sword Saint) 
 
HP:       12        Str:      12 
Prot:      1        Att:      14 
Mrl:      14        Def:      15 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Sacred 
 
Magic:     Holy 2 
Weapons:   Nodachi 
Items:     Robe 
 
Gold:     60        Res:      11 
 
******************************** 
 
New Unit: 
RS Geisha (Base creature: RS Geisha) 
 
HP:        9        Str:       9 
Prot:      0        Att:       9 
Mrl:      12        Def:       6 
Mrst:     11        Prec:     10 
Enc:       3        AP:       11 
 
Seductress, Stealthy 40 
 
Weapons:   Tessen, Kansashi 
 
Gold:     60        Res:       1 
 
******************************** 
 
New Unit: 
RS Shinobi (Base creature: RS Shinobi) 
 
HP:       10        Str:      10 
Prot:      3        Att:      11 
Mrl:      10        Def:      13 
Mrst:     10        Prec:     10 
Enc:       3        AP:       12 
 
Spy, Stealthy 30 
 
Weapons:   Ninja to, Tanto, Blowgun 
Items:     Ninja Garb, Kote 
 
Gold:     35        Res:       9 
 
******************************** 
 
New Unit: 
RS Ninja Assassin (Base creature: RS Ninja Assassin) 
 
HP:       10        Str:      10 
Prot:      3        Att:      11 
Mrl:      12        Def:      13 
Mrst:     11        Prec:     10 
Enc:       3        AP:       12 
 
Assassin, Stealthy 30 
 
Weapons:   Ninja to, Poison Dagger, Shuriken 
Items:     Ninja Garb, Kote 
 
Gold:     50        Res:       8 
 
******************************** 
 
New Unit: 
RS Ninja of the Sacred Flame (Base creature: RS Ninja of the Sacred Flame) 
 
HP:       13        Str:      10 
Prot:      3        Att:      13 
Mrl:      13        Def:      13 
Mrst:     10        Prec:     10 
Enc:       3        AP:       12 
 
Assassin, Sacred, Stealthy 30 
 
Magic:     Fire 2 
Weapons:   Ninja to, Poison Dagger, Enchanted Shuriken 
Items:     Ninja Garb, Kote 
 
Gold:    130        Res:       8 
 
******************************** 
 
New Unit: 
RS Death Ninja (Base creature: RS Death Ninja) 
 
HP:       10        Str:      10 
Prot:      3        Att:      11 
Mrl:      13        Def:      13 
Mrst:     13        Prec:     10 
Enc:       3        AP:       12 
 
Amphibian, Assassin, Stealthy 30, Fear -4 
 
Magic:     Water 1, Death 1 
Weapons:   Ninja to, Poison Dagger, Shuriken 
Items:     Ninja Garb, Kote 
 
Gold:     90        Res:       8 
 
******************************** 
 
New Unit: 
RS Ninja Master (Base creature: RS Ninja Master) 
 
HP:       10        Str:      10 
Prot:      3        Att:      12 
Mrl:      14        Def:      13 
Mrst:     14        Prec:     10 
Enc:       3        AP:       12 
 
Assassin, Stealthy 35 
 
Magic:     Fire 1, Random 2 
Weapons:   Ninja to, Ninja to, Shuriken 
Items:     Ninja Garb, Kote 
 
Gold:    160        Res:      11 
 
******************************** 
 
New Unit: 
RS Wise Man (Base creature: RS Wise Man) 
 
HP:        7        Str:       8 
Prot:      0        Att:       8 
Mrl:      10        Def:       6 
Mrst:     16        Prec:      9 
Enc:       5        AP:        8 
 
Amphibian 2 
 
Magic:     Water 2, Nature 1, Random 2 
Weapons:   Fist 
 
Gold:    220        Res:       1 
 
******************************** 
 
New Unit: 
RS Himura Battosai (Base creature: RS Himura Battosai) 
 
HP:       11        Str:      12 
Prot:      1        Att:      17 
Mrl:      18        Def:      16 
Mrst:     14        Prec:     10 
Enc:       2        AP:       12 
 
Hero, Assassin, Stealthy 20, Quickness 150 
 
Weapons:   Battosai no Katana 
Items:     Robe 
 
******************************** 
 
 
New Weapons: 
 
Weapon 'Daikyu' 
dam=12, prec=1, hits=1, ammo=12, rng=40, strNotAddedPhysical=1, res=2 
new=1 
//Mounted samurai longbow 
 
Weapon 'Shuriken' 
dam=-2, prec=1, hits=1, pierce=50, poisondam=5, ammo=5, rng=5, res=1 
new=1 
//poisoned throwing star 
 
Weapon 'Yumi' 
dam=11, prec=1, hits=1, ammo=12, rng=35, strNotAddedPhysical=1, res=2 
new=1 
//infantry archer bow 
 
Weapon 'Knife Hand' 
dam=3, att=2, def=1, hits=1, res=1 
new=1 
//monk attack 
 
Weapon 'Nerve Strike' 
dam=-2, att=-2, def=1, hits=1, fatiguedam=100, doesFatigueDam=1 
new=1 
//monk attack 
 
Weapon 'Iron Fist' 
dam=-2, att=3, def=1, hits=2, pierce=50, res=5 
new=1 
//blind monk attack - armor piercing 
 
Weapon 'Bo' 
dam=2, def=4, length=4, hands=2, hits=1, res=1 
new=1 
//like a quarterstaff 
 
Weapon 'Katana' 
dam=7, att=1, def=1, length=2, hands=1, hits=1, res=8 
new=1 
//samurai sword 
 
Weapon 'Kama' 
dam=5, att=1, def=-1, length=1, hits=1, res=1 
new=1 
//like a scythe - a peasant tool 
 
Weapon 'Naginata' 
dam=8, att=1, def=-1, length=5, hands=2, hits=1, res=7 
new=1 
//like a halberd 
 
Weapon 'Ninja to' 
dam=5, att=2, length=1, hands=1, hits=1, res=3 
new=1 
//ninja sword - too thin for blocking 
 
Weapon 'Nunchaku' 
dam=2, att=1, length=1, hands=1, hits=2, res=1 
new=1 
//2 pieces of wood connected by a short chain 
 
Weapon 'Sai' 
dam=2, def=3, hands=1, hits=1, res=2 
new=1 
//3-pronged sword catcher, like the "main gauche" 
 
Weapon 'Battosai no Katana' 
dam=7, att=1, def=1, length=2, hands=2, hits=2, pierce=50 
new=1 
//Himura Battosai's sword, from his assassin days 
//He holds it with 2 hands. 
 
Weapon 'Tanto' 
dam=2, att=1, hits=1, res=1 
new=1 
//a knife 
 
Weapon 'Tessen' 
dam=4, att=1, def=-2, hits=1, res=1 
new=1 
//a combat fan 
 
Weapon 'Wakizashi' 
dam=5, def=2, length=1, hands=1, hits=1, res=5 
new=1 
//short sword 
 
Weapon 'Blowgun' 
dam=-5, prec=2, hits=1, pierce=50, fatiguedam=50, doesFatigueDam=1, ammo=5, rng=10, res=1 
new=1 
//for shinobi 
 
Weapon 'Kansashi' 
dam=3, hits=1 
new=1 
//geisha hairpin 
 
Weapon 'Nodachi' 
dam=7, att=3, length=3, hands=2, hits=1, pierce=50, res=12 
new=1 
//armor-piercing big sword 
 
Weapon 'Su Yari' 
dam=4, att=1, length=5, hands=2, hits=1, res=4 
new=1 
//a japanese spear 
 
Weapon 'Te Yari' 
dam=4, length=4, hands=1, hits=1, res=2 
new=1 
//shorter, 1-handed spear, also used by cavalry 
 
 
//Below are the new God weapons 
 
Weapon 'Thunder Breath' 
hits=1, pierce=100, doesPhysicalDam=-1, shockdam=12, doesShockDam=1, magic=1, aoe=1, ammo=5, rng=9999, strNotAddedShock=1 
new=1 
//for the yellow dragon 
 
Weapon 'Dominate' 
dam=999, att=10, hits=1, pierce=100, magic=1, mrnegates=1, mrpenalty=4 
new=1 
//for the darkness.  It is supposed to mind-control. 
 
Weapon 'Freeze' 
length=6, hits=1, pierce=100, doesPhysicalDam=-1, colddam=4, doesColdDam=1, magic=1, aoe=1, strNotAddedCold=1 
new=1 
//for the evil mist 
 
Weapon 'Lava Punch' 
dam=-2, hands=1, hits=1, magic=1, flaming=12 
new=1 
//for the lava giant 
 
Weapon 'Suffocate' 
att=10, hits=2, pierce=100, fatiguedam=30, doesFatigueDam=1, doesPhysicalDam=-1, aoe=1 
new=1 
//evil mist attack 
 
Weapon 'Huge Stone Club' 
dam=14, att=-1, def=-1, length=4, hands=1, hits=1 
new=1 
//for all the giants 
 
New Items: 
 
Item 'Straw Hat' 
enc=1 
new=1 
//For peasants 
 
Item 'Hachi' 
aprot=1, res=1 
new=1 
//Just a helmet 
 
Item 'Kabuto' 
aprot=2, res=3 
new=1 
//helmet and neck-guard 
 
Item 'Tatami Do' 
aprot=7, def=-1, enc=1, res=5 
new=1 
//Cheap armor 
 
Item 'Haramaki Do' 
aprot=10, def=-1, enc=2, res=10 
new=1 
//Pretty good armor - heaviest archers can use 
 
Item 'Nuinobe Do' 
aprot=12, def=-2, enc=2, res=15 
new=1 
//Excellent armor 
 
Item 'Yukino****a Do' 
aprot=15, def=-3, enc=4, res=18 
new=1 
//Heavy armor 
 
Item 'Ninja Garb' 
aprot=2, res=2 
stealthy=10, new=1 
//supposed to add 10 to stealth level 
 
Item 'Robe' 
aprot=1 
new=1 
//for monks 
 
Item 'Kote' 
aprot=1, def=2, res=2 
new=1 
//arm guards for ninja 
 
 
-Cherry 
  
 [ January 05, 2004, 17:15: Message edited by: Saber Cherry ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 |