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December 11th, 2003, 03:34 AM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
That's tough, since protection is a property of the armor. I might give HC and Knights a smaller HP bonus, instead, like +20%.
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Sounds better than +40% at least.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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December 13th, 2003, 08:35 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: CherryMod Thread
New Themes:
Nationalism - All national troops are 10% cheaper and get +1 morale; all indy troops get -1 morale. 60 nation points.
Life Domain - All units get +10% HP, +1 reinvigoration. 25 nation points. Requires growth 1 or higher.
Wildgrowth - +10% HP to all units, +50% supply in all provinces, and +1% population per month. 150 nation points. Requires growth 3.
Slave Nation - All units (except leaders) cost 1/4 upkeep, and get -2 morale. 150 nation points; requires sloth 2 or 3.
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December 13th, 2003, 09:53 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
New Themes:
Wildgrowth - +10% HP to all units, +50% supply in all provinces, and +1% population per month. 150 nation points. Requires growth 3.
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+1% per month - that's not wild, it's rabbit-quick!
At least, don't make it available to human races...
(Side note: it would be nice if a part of the pop. loss from death scales, or high taxes, turned up as emigration to neighbouring provinces; of course, it would need balancing, as a big empire might be able to turn taxes up at its center without too much trouble - but then, neigbours of Death nations would get some nice immigration...)
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December 14th, 2003, 04:08 PM
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Re: CherryMod Thread
Quote:
+1% per month - that's not wild, it's rabbit-quick!
At least, don't make it available to human races...
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Make the minimump population that it kicks in at 100,000
If you made it +.5 per season/month it would be more realistic (30,000 People over the course of a Month produce 150 People. Which is your base capital. Reduce that to a more in mind number of (these people be doing the nastay) 1000 People have 5 (Hah) children per month. 60 Children a year from 1000. 500 Couples produced 60 Children on top of the growth scale. 1 in 8.3 Couples in a year had Children.
I don't know about you; but that seems 'rabbit' enough. Like Teen Pregnancy statistics they warn you about. And that is only HALF your scale Sabre, not even counting the growth scale.
That means
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December 15th, 2003, 11:15 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: CherryMod Thread
New Theme:
Dreamers and Schemers - The population is very clever, and people spend their time dreaming up new ideas, studying things that interest them, and schemeing up ways to make money. Unfortunately, nobody wants to do the actual work, or even patrol the streets to ensure safety of the populace, which is especially bad since the schemers will stoop to organized crime to make a buck. Effects: Income bonus +50%, all mages get 1 extra random pick, all non-mage, non-priest leaders get "stealthy +0" or an additional +5 if already stealthy. Province defense costs double. Additional leaders: sage and spy (maybe renamed to "Dreamer" and "Schemer"). All national non-priest leaders cost 15% extra (rounded to the nearest 10, minimum cost of 10). Required scales:
Turmoil 1 or lower
Sloth 3
Luck 1 or higher
Magic 1 or higher
Nation Point Cost: 200 (to be adjusted as needed for balance)
Zen and PhilD - remember, humans are capable of multiple children per birth. And the months in Dominions are of indeterminate length. Also, I always assumed some of the population change came from uncounted rural families moving into or out of the provincial "main city", where they would be counted by the census and taxed, rather than just births and deaths. Finally... magic can do magical things=)
-Cherry
[ December 15, 2003, 21:17: Message edited by: Saber Cherry ]
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December 15th, 2003, 11:27 PM
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Re: CherryMod Thread
On that theme idea; perhaps you could limit the Dominion >4 at creation to illustrate the belief system that is not centered around the God; but on the abstract (Dream'n) and money (Schem'n).
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December 16th, 2003, 12:02 AM
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Major General
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Location: Crystal Tokyo
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Re: CherryMod Thread
Good idea, thanks! And possibly some sort of moneylender pretender, "The Great Investor". Not sure what he'd do, though=) Maybe build castles for half down, and 1.9% APR=)
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