
January 14th, 2004, 07:46 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
Well, I wrote a little scale-rebalancing mod. Not that it makes them better, just more the way I feel they should feel.
|
!%&$%!! .. you beat me to it .. got home from work so late I didn't bother firing up DOM ... .
Quote:
I wish I could set a base of .1% growth at neutral scale.
-Cherry
|
I second this. Strongly.
Better yet, we should be able to set
#basegrowth xx ... the basic growth (times 0.1%)
#maxpopfac xx ... max. pop. in province, in multiples of the terrain-dependend standard number; times 0.1)
Effective growth would be something like
code:
(basegrowth+deathdeath*scale)*(Number of inhabitants/(maxpopfac*Standard Pop Number))
.eq.
effgrowth
.leq.
(basegrowth+deathdeath*scale)
Hope I got that right .. I'm out of that business for quite some time
What does it mean?
Simply - every province has a "standard pop size", which is derived by the game engine from terrain and size. Normally this number is slightly randomized for use in the actual game.
Now we set a "base growth" and a "maximum population factor". This means the pop may grow with a growth/death scale of "0" with diminishing returns as soon as the actual number exceeds the standard size, until the numbers is the "pop factor" times the "standard pop size", when growth stops.
So a growth +3 will get you people faster, but not more in the (very) long run - pop will not grow endlessly.
And you'll need "Death 1" to stop man from "being fruitful and rapidly multiplying" .. think this is much more realistic, and might even work better with the current game mechanics (esp. bad random events )
A.
edited: formula .. didn't get it right
[ January 14, 2004, 06:59: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|