
November 21st, 2003, 09:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Random Opponents map anyone?
Quote:
Originally posted by PvK:
Gandalf, this sounds great! I wouldn't recommend committing to one-a-day. Id say just do what you think is enjoyable, taking what requests and suggestions you like.
|
Im afraid that I dont have the attention span needed to "make" maps. I can commit to doing fresh ones every day because I can program them in BASIC and then put them in my servers nightly-run routine (I have my own server). Pros and Cons. In a dozen lines of code I ran randomize a map for each race and add things to every one of the 243 provinces if I want to, but the results run hot and cold. Thats why its best if my stuff runs daily so that if someone gets a junky one they can snag another one tomorrow.
Quote:
Scenarios set up with some human attention are bound to be more interesting than automatic ones, especially if you tweak upon what the automated routines come up with as a base.
|
I agree. And I hope someone does some. For Dom1 I ran new random maps everyday and some of them were very interesting. Good starting point for a manually created game.
Im hoping the same happens here. If I toss out random stuff then someone might take one and build it up abit, then re-release it. Wont bother me any if someone does.
Quote:
I think it's interesting to choose games with certain combinations of nations present or absent, and then to add some interesting sites and independents that match them.
|
Again I agree. Feel free to do that. I get about as far as coming up with one interesting province then my mind wanders off. Im told I should develop a caffeine habit like the rest of the world.
I was working on an idea to do something like that with a program but in Dom1 it wasnt possible. There was no easy way to find a proper province. Now with Dom2 you can find a water province, or a swamp, or mountains so the additions make sense. I was going to create a lot of little text files with interesting provinces. Dragons Den, Gaia's Garden, Whispering Woods, Sea of Sirens. Then when I have a really large collection I could insert them into some of the night-run maps.
Unfortunately the ideas were mostly built around also having random TGA's to work with. Im hoping someone updates the DomMap generator.
Quote:
Another idea is an Impossible Ermor on the far side of the map from the player, and some Easy AI's, so the player has to save the world from a quickly-growing Ermor.
Or a Nordic theme, a Mediterranean theme... etc.
|
Or one built around dragons or vine creatures or heat or cold or were's or demons or horrors or titans. Once you realize that ANY unit can be a pretender, or a commander, or a troop it really opens up ideas. Doing the Greek Gods or an Army of Dragons could be interesting. Ideas I have no problem with, its doing more than just thinking about it thats hard for me.
Quote:
When I start a new one, though, I'll definitely come to your site looking for a nice scenario.
PvK
|
Sounds good. You might see something that cries out to be filled in alittle more and re-released.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|