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Old April 23rd, 2001, 08:33 PM
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Default Re: Emissive Armor Classic (SE3 style)

quote:
it looks like you just changed "Negates" to "Redirects"

It used to say "Negates damage of 30 or less".
Now, It says "Redirects 30 damage from each hit".
I guarantee at least 25 points of emiss, even against a Massive mount WMG.
While the SE4 EA, will stop working when the damage hits 31. (Almost any weapon)
SE4 stuff never emisses. Mine always does.

quote:
Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment.


quote:
Tonnage Space Taken := 1
Tonnage Structure := 3

technically, it should be:
EAC 1
TST:1
TS:1.5

EAC 2
TST: 1
TS: 2

EAC 3
TST: 1
TS: 2.5

The code below actually doubles MM's EA strength. Increase the TST to 2 and this EAC will equal MM's EA.

The original armor in the game is crappy compared to shields, and thats why I boosted it.
--------------

Here's how it works:

EA for SE4
-20kT armor, 50 Hp, 30 emiss

Now, a 60dmg shot hits.
[SE4 calc]
-60 dmg remains
-pick a target -> EA III
-is (60dmg < 30 Emiss)? NO
-apply 60 damage to component
-component destroyed, 10 damage remains
-pick a target -> EA III (2nd comp)
-is (10dmg < 30 emiss)? YES.
-Exit
[/SE4 calc]
That's 50 damage to ship, 10 emissed

Now, for my new comps,
2kT, 5Hp, 30 emiss

a 37 damage shot (for a short code trace)
[SE4 calc]
-37 dmg
-pick a target -> EAC III
-is (37dmg < 30 emiss)? NO
-damage component
-EACIII destroyed, 32 damage remains
-pick a targe -> EAC III #2
-is (32dmg < 30 emiss)? NO
-damage component
-EACIII destroyed, 27 damage remains
-pick a target -> EAC III #3
-is (27 < 30) YES
-Exit
[/SE4 calc]
Result, 2 EAIII destroyed. thats 10 damage to your ship, 27 damage subtracted.

-The difference between the rated emiss, and the actual emiss will never be greater than the hitpoints of the armor.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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