.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old November 23rd, 2003, 01:13 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Tien Chi! Sigh . . .

Agree with Jasper re use of Chinese infanrty.

Agree with Chris re need to be able to move and pillage for it to be worthwhile.

Not so sure on allowing unlimited chariots for S&A unless they are significantly weaker/more expensive than the nobles one and why would they be? The Noble chariots are deadly (and fun) so you could easily make S&A into a military power.

I'm still keen on the idea of conquering and pillaging in the same turn and recruiting followers to the "Horde" through the process. In terms of balence its a matter of making sure you don't get too many not making the process slow as that would defeat the purpose. I think the Khans prestige is what attracts follwers not using your army as factory the way Zen described it. The story of Temujin (Ghengis Khan) is of a dispossed noble making his way back to power through tenacity and the followers that military success bought him - and they were the core of his army to be not inferior troops.

I am aware this is a major change and will likely never happen but its too appealing to let slide easily.

Cheers

Keir

[ November 22, 2003, 23:15: Message edited by: Keir Maxwell ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.