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November 23rd, 2003, 01:54 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: Big Problem - Unbalanced random events
>There are no downsides and the modding tools exist. They are just not released yet.
Excellent!
>The first nation modding beta was finished by JK today. The tools will now be tested for a while.
As always, if you need help testing, let me know, as I'd be glad to help.
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November 23rd, 2003, 02:03 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by apoger:
>There are no downsides and the modding tools exist. They are just not released yet.
Excellent!
>The first nation modding beta was finished by JK today. The tools will now be tested for a while.
As always, if you need help testing, let me know, as I'd be glad to help.
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I'm sure you are , but I think our Shrapnel group is supposed to do the testing. Thanks anyway!
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November 23rd, 2003, 03:18 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Big Problem - Unbalanced random events
Quote:
There are many disturbingly dedicated players like Gandalf, Saber Cherry, and myself, who will gladly do the work and take the heat... if you get us ANY significant tools to work with.
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Disturbingly dedicated? heehee.
Actually Ive always been against mods that change how a game plays. Im more in favor of external additions. Exporting more data, more command line switches, adding more commands for .map files, third party software.
[ November 23, 2003, 01:19: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 24th, 2004, 12:41 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Big Problem - Unbalanced random events
Umh, I am bringing up an old thread, but what about that:
Include an option that sets luck initially to +3 in a players capitial province, regardless of his dominion scales?
If a player has choosen misfortune, the scale will certainly drop back to it within ~10 turns, but it might protect everybody from severe disasters in their home provinces (only) in the beginning!
I am fine with the random events as they are, but given the importance of your starting province, loosing half of your population, a burned-down lab or a temple swallowed by an earthquake in the first three turns _is_ devastating a multiplayer game - and it still happened to me in V2.08 with Order+3, Luck+0...
Random events for non-home provinces are ok as they are, imho, and they are ok later on when the game is going, but I think that they are not ok within the first few turns in the captial province! It simply ruins a multiplayer game based on strategy.
I know that this point is controversial, hence I am only asking for an option, which might be easy to implement, as it works similar to spells like "WolvenWinter" (Although I have no real ideas about the difficulty of that.)
[ March 24, 2004, 10:44: Message edited by: Chazar ]
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March 25th, 2004, 02:47 AM
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Corporal
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Join Date: Feb 2004
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Re: Big Problem - Unbalanced random events
Couple of questions for Raen.
What is your Luck level? I hear you are taking Order>1, but you aren't mentioning your luck scales (or I haven't noticed). My question about the 'brigand lair a year' phenomenon is to ask how many negative events should you be getting.
Second point, how many Provinces do you control? If you have many, many provinces, you'll get more events, simply due to events checking in each province (as I believe they do).
As a real world example, do you know how many (admittedly minor) geological events go on in the world _every day_?
10's to 100's (I'm talking earthquakes and active volcanoes, btw).
Toning down the events could be interesting, certainly... but if you are playing, e.g., on a huge map (say Orania) with few opponents and Misfortune 3 (for example), I think it's entirely accurate that you have a brigand uprising once a year _somewhere_ in your kingdom.
Just makes sense to me.
Wyatt
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March 24th, 2004, 04:21 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Wyatt Hebert:
Couple of questions for Raen.
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...Check the date of Raen's post. Remembering details of four months' old games is not all that common. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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March 24th, 2004, 04:43 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Big Problem - Unbalanced random events
Um ok this thread is 4 months old, but since it is here....
Those suggestions for the Luck scales that Saber Cherry spelled out in that post back there --- they seem *very* reasonable to me. They werent really commented here.
Does anybody feel that his/her (which?) suggestions would *not* be good? I would surely like to see something like this, even though I disagree that "random events are unbalanced".
If I gather correctly, Saber Cherry seems to have some sort of authoratitive role here -- have the Developers commented upon his/her suggestions? I mean, Luck/Order *was* retooled slightly in the Last patch, but that was also 3 months after the suggestions were given. Any news since then?
merci
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