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March 25th, 2004, 02:47 AM
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Corporal
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Join Date: Feb 2004
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Re: Big Problem - Unbalanced random events
Couple of questions for Raen.
What is your Luck level? I hear you are taking Order>1, but you aren't mentioning your luck scales (or I haven't noticed). My question about the 'brigand lair a year' phenomenon is to ask how many negative events should you be getting.
Second point, how many Provinces do you control? If you have many, many provinces, you'll get more events, simply due to events checking in each province (as I believe they do).
As a real world example, do you know how many (admittedly minor) geological events go on in the world _every day_?
10's to 100's (I'm talking earthquakes and active volcanoes, btw).
Toning down the events could be interesting, certainly... but if you are playing, e.g., on a huge map (say Orania) with few opponents and Misfortune 3 (for example), I think it's entirely accurate that you have a brigand uprising once a year _somewhere_ in your kingdom.
Just makes sense to me.
Wyatt
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March 24th, 2004, 04:21 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Wyatt Hebert:
Couple of questions for Raen.
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...Check the date of Raen's post. Remembering details of four months' old games is not all that common. 
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When I said Death before Dishonour, I meant alphabetically.
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March 24th, 2004, 04:43 PM
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Lieutenant Colonel
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Re: Big Problem - Unbalanced random events
Um ok this thread is 4 months old, but since it is here....
Those suggestions for the Luck scales that Saber Cherry spelled out in that post back there --- they seem *very* reasonable to me. They werent really commented here.
Does anybody feel that his/her (which?) suggestions would *not* be good? I would surely like to see something like this, even though I disagree that "random events are unbalanced".
If I gather correctly, Saber Cherry seems to have some sort of authoratitive role here -- have the Developers commented upon his/her suggestions? I mean, Luck/Order *was* retooled slightly in the Last patch, but that was also 3 months after the suggestions were given. Any news since then?
merci
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March 24th, 2004, 05:33 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Big Problem - Unbalanced random events
Im playing a game misfortune 3 and order 3 right now. In the beginning it was VERY hard, but now it becomes less important if a provine is raided. But early on bad luck can prove to be a challenge, if not even the defeat.
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March 24th, 2004, 06:51 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Big Problem - Unbalanced random events
Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience. 
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March 24th, 2004, 06:52 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Big Problem - Unbalanced random events
Heh - when the temple in my capital got knocked down by an earthquake on about turn 10, I got pretty upset and wondered if it happened to anyone else (2.08, order 1, luck 0, events set to rare). Now I know.
I haven't given up, but by golly it's not easy. My prophet is my only remaining priest, and if he dies I will have real difficulty building any temples. At the moment my upkeep is preventing me having 200 to spare for a temple ...
I can appreciate the complexity of balancing the effects of the Order/Chaos and Luck/Misfortune scales ... but I fully support the idea of an Off switch for having no events at all.
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
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March 24th, 2004, 06:56 PM
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Corporal
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Join Date: Feb 2004
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Re: Big Problem - Unbalanced random events
Didn't even look at that, Peter
Part of the point, however, is if he is attempting to use the Order 3/Misfortune 3, and he's complaining about bad events, we have an issue. I did try to raise generally useful questions on the topic. I guess that was my main point.
Wyatt
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