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Old March 25th, 2004, 12:07 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Zen:

Order3/Misfortune3 can still work like it used to, due to the factors of luck in general. But that is part of the game, if you play with Luck you tend to play with the dice. Sometimes it likes you even when you are playing Misfortune and other times it hates you even if you are playing Luck.
Which is my major issue. 120 points is a LOT to invest in a scale in return for something that makes you a bit luckier on average in the NUMBER of lucky to unlucky events while still hitting you with extremely unfortunate random events every now and again. It certainly does not fit with the description of a land with a high luck scale: "Good events are common, and no one seems to have any bad luck". I can assure you that flooding, brigandry, and violent earthquakes feel like bad luck to most of the population

Make luck 3 have 0% chance of major bad events and an exceedingly low probability of minor bad events, that's what I say.


On a related issue, it seems from a limited amount of tests that the number of random events per turn is limited to 3? (a small number, at any rate) no matter how large the country is? If that is true, it certainly favours misfortune over luck, as the worst misfortune events are those that affect single provinces, and the more provinces you have, the greater chance that a poor irrelevant one is targeted, while the best luck events are those that give gold and/or gems, which are not tied to specific provinces and which lose relative value the longer you play. In other words, the larger the country, the less negative effect from choosing misfortune and the less positive effect from choosing luck.... That just seems so.. wrong.

I hope I am mistaken on this issue.

[ March 25, 2004, 10:07: Message edited by: Peter Ebbesen ]
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