.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2004, 01:20 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Zurai:
Actually the *best* Luck event is the one that adds population to a province.
I must disagree. It takes an awful number of rounds for a population boost to generate more money that the +500 gold event (and three times as many to beat the +1500 gold). Of course, there is the added impact on resources, the utility of which is highly dependent on exactly which province is targeted.

Quote:
Unfortunately it appears to be tied to Order scale, and is already rare... meaning you're not very likely to see it at all. IMO, that event should be at least as common under high order as the "restless population" even is under turmoil (ie very frequent). [/QB]
Which is where we part company. To my mind, bad events should not be very frequent under turmoil IF your domian is lucky.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #2  
Old March 25th, 2004, 01:30 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Just thought I'd repeat this, since I really would like to know and no one replied:
Saber Cherry made some amazing suggestions back there, has anybody (especially: the devs) taken that into consideration?
Reply With Quote
  #3  
Old March 25th, 2004, 04:01 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Luck scale can be good if you get lucky. Sometimes I've gotten several gold 500 events with just a few turns in between at the start of a game, and nary a negative event in sight.

I still think getting one's capitol hit with an earthquake (or something similar) during the first 5 or 10 turns should be impossible.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #4  
Old March 25th, 2004, 08:37 PM

BkWyrm BkWyrm is offline
Private
 
Join Date: Feb 2004
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
BkWyrm is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Even when searching for sites always have a squad of guards and make sure your pretender has some scripted commands.
Reply With Quote
  #5  
Old March 27th, 2004, 05:19 AM

Wyatt Hebert Wyatt Hebert is offline
Corporal
 
Join Date: Feb 2004
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Wyatt Hebert is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Hey, Lintman, check the math.

If you lost $150 in each of 5 games, and won $50 in each of 5 games, you'd have lost $500 total, not $750.

The only way you'd come out with $750 lost overall is if you won $50 in each of 5 games, and lost $150 _more_ (in terms of absolute magnitude) in each of 5 games, i.e. you won $50 5 times, but lost $200 5 times.

Also, I'm going to start testing and taking note of a bunch of different luck scales and the testing of what happens where in my games, to try and get a possible track on what's happening.

Also, one Last note, with only 3 events possible, you might want to take the Lady of Fortune pretender with misfortune, if she triggers before normal event checks, as she would cut down on the number of bad events.

Just a neophyte's observations.

Wyatt
Reply With Quote
  #6  
Old March 27th, 2004, 06:48 AM

jaif jaif is offline
Corporal
 
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
jaif is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Well, count my vote for keeping random events in pretty much as-is. I like games with random events: makes all my puzzle-solving, aquarium-owning, control-nut friends work for a livin'. :-) More seriously, I don't mind losing a game to an event - I'll get them next time. Besides, there's oodles of luck in combat, but because we don't see the 'die rolls' we don't complain.

I would ask one thing, though - killing off population by 1/4 or even 1/10 is pretty dang harsh in a game where population growth is tiny. Those events should kill a very small number of people (like 1%); the huge numbers don't seem consistant with the rest of the game.

-Jeff
Reply With Quote
  #7  
Old March 27th, 2004, 06:58 AM
Inigo Montoya's Avatar

Inigo Montoya Inigo Montoya is offline
Corporal
 
Join Date: Feb 2004
Location: Minnesota
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Inigo Montoya is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Jaif, I totally agree. It's the 1/4th population disaster that frustrates me to no end. I pick +3 Order and +1 Luck and still have my capital hit with the 1/4th nuke...

Incredible fury is generated which completely contradicts my otherwise adoration for Dominions II.

Either nerf the 1/4th event or add a 1/4th population growth event. The way population works now, you can easily eliminate population, but there is no easy way to increase it.
__________________
I am looking for a six-fingered man.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.