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  #1  
Old April 25th, 2001, 11:08 PM
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Default Re: Tampa, read this

Trachmyr- Exactly
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  #2  
Old April 25th, 2001, 11:12 PM
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Default Re: Tampa, read this

Well, the critical part of my mod is the Pirates & Nomads racial traits & that will definitely conflict. All the AIs need to be redone for my mod to include the "Normal" racial trait, otherwise they turn into One-world neutrals.
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Old April 25th, 2001, 11:22 PM

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Default Re: Tampa, read this

Well you can always "mod" their "modded" files...

[This message has been edited by Trachmyr (edited 25 April 2001).]
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  #4  
Old April 28th, 2001, 07:19 PM
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Default Re: Tampa, read this

I was refering to one of you have Ext miss mounts and with the TD mod pac it is not there, I know some on the game but I have tried to tie them both together and game crashes so I either reinstall game (depends on what I did) or remove the one file I moved/added and again my hat's off to all of you who know just what you are doing.



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Old April 28th, 2001, 07:24 PM
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Default Re: Tampa, read this

quote:
Originally posted by Tampa_Gamer:
Mottlee - if you were referring to my SoundMod, yes they will work together.
Tampa LOVE the sounds was the 2nd D/L I did cooooL! try to add this one some place HEHEHE



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