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  #1  
Old November 24th, 2003, 12:37 PM

MythicalMino MythicalMino is offline
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Default Re: dealing with Illithids?

yeah, that is my plan now....to push them off the continent, and back into the seas....but, I may have come to this conclusion too late, as they now have 2 110 troop armies sitting on my border (1 on land, the other in a sea province).

Also, I have to contend with Vanheim to my south (they have attacked me now, seiging one of my castles....)

But, yes, I am just going to try to beat them on land, and push them back to the water. Only problem is, I am the only nation they are next to :-( If they are wanting to expand anymore, it has to be through me
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Old November 24th, 2003, 06:52 PM
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Taqwus Taqwus is offline
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Default Re: dealing with Illithids?

Another note is that every Starspawn has Astral; holy Starspawn have astral-1 (2 if the random falls on astral) and the pure-mage Starspawn have at least Astral-3. That can give them access to Opposition, Enslave Mind, Mind Duel et al. Keep that in mind if you bring in astrally skilled commanders or magical units.
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Old November 24th, 2003, 06:54 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: dealing with Illithids?

Taqwus, that was a good suggestion about using gift of reason. Because I was thinking that it would give them a mind and make them vulnerable. Good to know that it doesn't.
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