
November 24th, 2003, 08:40 PM
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Killing retreating commanders
Quote:
Originally posted by Sunray_be:
Something to do with the different roots used by the different computers' random systems I believe. On _your_ computer this commander very nearly missed a defense check that he passed on the host computer (life is so fragile on a battlefield).
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Sometimes randoms can be different on different processors or operating systems. However, if this was a SP game, that'd be irrelevant.
This is quite different - the opposite, I guess. Several times I scripted my commander to hold-hold-hold-hold-retreat, when doing an archer raid on melee-only indies. And that's what he'd do... except 3 times, the commander retreated to the edge of the battlefield, then ran up or down the edge of the battlefield, or else just stopped for a turn, allowing the indies to catch up and kill him. My timing was close, so standing still for one turn rather than running was enough to get him whacked.
But yes, this happened 3 times, with a normal commander, Abysian commander, and hoburg champion. No spells, no fatigue, nothing, just a tendancy toward stupidity.
Then my rainbow mage somehow attained 192 fatigue summoning worthless zombies, and couldn't flee with the rest of his army, and was killed along with his fellow-site-searcher Adamanth Dragon (140 fatigue). Unfairly losing 5 leaders in 2 turns (and two of them were extremely valuable) made me delete that game=)
Well, sorry to go a little off topic=) What you are describing has never happened to me, AFAIK, but it would have been nice=)
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