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November 25th, 2003, 10:21 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Storming Castles
Starchilds are arguably the best assasins in the game. Paralysing attack with 50 range and astral magic, whats not to like?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 25th, 2003, 10:22 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Storming Castles
They have powerful dominion (like 5 or 6) in the only 2 provinces they have left. But their wyrm-god is dead for the second time.
He started with some very high magic skills. It has been amusing to watch them drop 2 every time I kill him.
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November 25th, 2003, 10:28 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Storming Castles
Also, I can't give my magi a guard of 5 since I don't have tritons there at the moment and my army has to be under the command of the guy with the water breathing items or it can't be underwater at all.
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November 25th, 2003, 10:29 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Storming Castles
I'd pull out the 75 HI and put them on land where they belong, relieving them with tritons or whatever underwater units I had. I haven't assaulted a Ry'leh nor a kelp fortress before, so I don't know what if any active defenses they have built-in. On land, good fortresses tend to have missile units on the walls which are part of the fort, not part of the army, and which in many cases can cause massive casualties, particularly if the defending mages and/or troops can hold off the attackers for a while.
However kelp fortresses might not have any such defenses.
Sometimes you get a report of no enemy presence in a castle because your scouts have failed, but when you show up there's a tough garrison there. Spies can sometimes show you what's there, but sending in a scout attack is a way to actually see what's there.
PvK
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November 26th, 2003, 04:16 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Storming Castles
Are the forces it lists under "tower" the total forces present? Or are there multiple towers per fortress?
I am going by pp. 10-11 of the manual. 4 shortbows and 1 mind bLast doesn't sound all that bad.
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November 26th, 2003, 05:22 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Storming Castles
Multiple towers per fortress, based on fortress type. The shortbows wouldn't apply under water. Also I think Kelp Fortresses may not have any towers - there's another thread here somewhere with a list of tower numbers, I think...
PvK
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November 26th, 2003, 05:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Storming Castles
Ok, I found it HERE.
It says kelp forts don't have any missiles, so you know whom to blame if they get ten mind bLast attacks per turn.
PvK
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