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  #1  
Old December 2nd, 2003, 06:57 AM

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Default Re: Tuatha Race

If you'd like a good indy expansion not based on the Tuatha you can use the standard Man approach.

It might be something you use in tandem with your Tuatha ideas.

1 Sacrificial Lamb Axeman, Tower Guard, etc. Place just 1 and have him hold and attack. He will only be hit by minimum missle fire, more often than not this little guy survives.

20-40 Longbows middle front, about 2 spaces away from your initial lamb. They will mow and rout things before they get to them, even HI and HC. And even if they do get close, they become even more deadly.

Keep extra Axemen, Towerguard at the very back on Hold and attack with your commander. They are just extra in case your Lamb gets killed.

You can make one of these armies every 3 turns and they can take out most indies, no problem and your quick expansion doesn't have to use any precious Tuatha that will get mowed down by your Longbowmen.

Just an Idea.
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  #2  
Old December 2nd, 2003, 07:57 AM

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Default Re: Tuatha Race

Quote:
Originally posted by Keir Maxwell:
So water providing double speed shooting and casting for insanely accurate Sidhe is my pick so far with earth the big one to explore more.
I thought Water 9 gave 150% quickness?

Quote:
Damn - didn't think that a dragon wouldn't be able to breath fire because its in combat. so how do you use the breath?
I get dragons to breath simply by placing them along ways back with fire orders. The breath attacks are weak however, as their range is short and they often miss. I've played around with this, and all it seems to do is give any archers more chances to shoot at you.

I prefer to close to melee, as then you get first strike, are far less likely to miss, and the fear +5 kicks in.
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  #3  
Old December 2nd, 2003, 09:33 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Tuatha Race

Quote:
Originally posted by Jasper:
]I thought Water 9 gave 150% quickness?
Which seems to work out as two spell actions a turn but, I think, only 1 extra attack every two rounds per attack you have. The Last part is very hard to be sure of.

Cheers

Keir
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  #4  
Old December 3rd, 2003, 02:22 AM

Jasper Jasper is offline
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Default Re: Tuatha Race

I get a Mix of 1 and 2 spell actions per round, randomly for each commander.
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  #5  
Old December 3rd, 2003, 07:54 AM

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Default Re: Tuatha Race

Does a translation of Sidhe, Daoine, Cu Sidhe exists? Or are they proper name? Feel free to translate me all the lexica used in the race
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Old December 3rd, 2003, 11:00 AM

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Default Re: Tuatha Race

I'm pretty sure they're proper names from Celtic Myth, I believe taking place in what is today Ireland. In the same vein as Firbolg or Fomori, if you're familiar with them. A loose and possibly modern "translation" would be Fey or Faerie. In many game related material about Faeries I've read (e.g. for Ars Magica), Fey Nobles are often called Sidhe, and supposedly descended from the Tuatha de Danaan.

Hero Kings like Nauda of the Silver Arm were of the Tuatha de Danaan. Other main characters include The Dagda, Breas the Beautifull, Balor of the Evil Eye, The Morrigan, etc.

For a brief but entertainingly illustrated read, check out the "Book of Conquests" by Jim Fitzpatrick. Out of print, but the first (of two) volumes is still readily available Last I looked. It's not quite the real stuff, but IIRC he does list his sources.
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Old December 3rd, 2003, 11:07 AM

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Default Re: Tuatha Race

Quote:
Originally posted by Pocus:
Does a translation of Sidhe, Daoine, Cu Sidhe exists? Or are they proper name? Feel free to translate me all the lexica used in the race
Check out the pronounciation thread for some clarifications.
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