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November 28th, 2003, 08:13 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: AranMP game (renamed)
every blitz game i've done has neever continued because no one was ever on at the same time.
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November 28th, 2003, 10:04 PM
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Sergeant
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Join Date: Sep 2003
Posts: 296
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Re: AranMP game (renamed)
I'm interested.
1) I prefer A since the diplomacy will be simpler - just kill everybody else. But if we had a mix of new players and vets, it might cause a small problem.
2) It doesn't matter to me.
3) I prefer the 5 turns/week option. Due to time constraint in real life, I don't want make it too much a burden.
4) Either way is fine. I'll design my nation accordingly.
5) 40% or 50%.
6) Common is good.
7) Either 5 or 6 is reasonable.
8) Ulm, Tien Chi, Man.
9) Normal.
10) % Map control is good.
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November 28th, 2003, 10:53 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: AranMP game (renamed)
1) Type of game: a or b
2) Aran is fine
3) As fast as possible is fine, up to 1/day. 10-turn initial blitz sounds good.
4) I prefer normal richness.
5) I prefer <40% magic sites, but whatever=)
6) Rare events
7) 5-6 is fine
8) Ermor, Atlantis, Pangaea.
9) Normal research
10) 60% map control sounds good.
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November 28th, 2003, 11:58 PM
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Sergeant
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Join Date: Sep 2003
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Re: AranMP game (renamed)
Game closed!
Here we go:
1) There can be only one.
2) Aran
3) Depends on hosting options, more about this to follow
4) Rich game
5) 50%
6) common events
7) indeps st6
8)
-Saber Ermor
-Ywl Ulm
-Sammual Caelum
-T Longhorn C'tis
-Patrik Abysia
-Nerfix R'lyeh
That leaves Van/Jotun for me, will go with Van as I have played a lot of Jotun lately
Start working on those designs.
9) Normal research
10) Control of 74/107 provinces results in victory
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November 29th, 2003, 08:18 AM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.
Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.
If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.
T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.
If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.
Cheers,
Pepe
[ November 29, 2003, 06:20: Message edited by: Wendigo ]
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November 29th, 2003, 12:23 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: AranMP game (renamed)
I'm GMT +2 and Sunday GMT 2:00 PM is fine.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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December 1st, 2003, 05:03 PM
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Sergeant
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Join Date: Sep 2003
Posts: 296
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Re: AranMP game (renamed)
Quote:
Originally posted by Wendigo:
S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.
Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.
If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.
T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.
If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.
Cheers,
Pepe
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I'm on US Eastern. With those confusing standard and daylight saving time switching, it's probably GMT-4 now.
Wan
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