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  #1  
Old November 28th, 2003, 08:13 PM
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Argitoth Argitoth is offline
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Default Re: AranMP game (renamed)

every blitz game i've done has neever continued because no one was ever on at the same time.
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Old November 28th, 2003, 10:04 PM
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Default Re: AranMP game (renamed)

I'm interested.

1) I prefer A since the diplomacy will be simpler - just kill everybody else. But if we had a mix of new players and vets, it might cause a small problem.

2) It doesn't matter to me.

3) I prefer the 5 turns/week option. Due to time constraint in real life, I don't want make it too much a burden.

4) Either way is fine. I'll design my nation accordingly.

5) 40% or 50%.

6) Common is good.

7) Either 5 or 6 is reasonable.

8) Ulm, Tien Chi, Man.

9) Normal.

10) % Map control is good.
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  #3  
Old November 28th, 2003, 10:53 PM
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Default Re: AranMP game (renamed)

1) Type of game: a or b
2) Aran is fine
3) As fast as possible is fine, up to 1/day. 10-turn initial blitz sounds good.
4) I prefer normal richness.
5) I prefer <40% magic sites, but whatever=)
6) Rare events
7) 5-6 is fine
8) Ermor, Atlantis, Pangaea.
9) Normal research
10) 60% map control sounds good.
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Old November 28th, 2003, 11:58 PM

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Default Re: AranMP game (renamed)

Game closed!

Here we go:

1) There can be only one.
2) Aran
3) Depends on hosting options, more about this to follow
4) Rich game
5) 50%
6) common events
7) indeps st6
8)
-Saber Ermor
-Ywl Ulm
-Sammual Caelum
-T Longhorn C'tis
-Patrik Abysia
-Nerfix R'lyeh

That leaves Van/Jotun for me, will go with Van as I have played a lot of Jotun lately

Start working on those designs.

9) Normal research
10) Control of 74/107 provinces results in victory
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Old November 29th, 2003, 08:18 AM

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Default Re: AranMP game (renamed)

S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.

Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.

If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.

T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.

If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.

Cheers,
Pepe

[ November 29, 2003, 06:20: Message edited by: Wendigo ]
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  #6  
Old November 29th, 2003, 12:23 PM
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Default Re: AranMP game (renamed)

I'm GMT +2 and Sunday GMT 2:00 PM is fine.
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Old December 1st, 2003, 05:03 PM
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Default Re: AranMP game (renamed)

Quote:
Originally posted by Wendigo:
S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.

Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.

If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.

T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.

If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.

Cheers,
Pepe
I'm on US Eastern. With those confusing standard and daylight saving time switching, it's probably GMT-4 now.

Wan
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