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  #1  
Old January 19th, 2004, 09:35 PM
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Saber Cherry Saber Cherry is offline
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Default Re: AranMP game (renamed)

Quote:
Originally posted by rabelais:
The priests are in fact intended defensively. Proof of concept, if you like. As of Last turn you has ~800 units tangent to my new castle, I just wanted to make clear how quickly they can be massed, if needed. Point taken?

They will disperse after they have dealt with the local effects of your odious influence.
Well then, I will ask my townsfolk to return to their graves
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  #2  
Old January 27th, 2004, 09:54 AM

Wendigo Wendigo is offline
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Default Re: AranMP game (renamed)

If anyone's wondering, we are currently waiting on R'lyeh to host t36.

Will bug him again.
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  #3  
Old January 29th, 2004, 09:15 AM

rabelais rabelais is offline
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Default Re: AranMP game (renamed)

Hey Wendigo, I sent you a new .2h file for turn 37/38

Please use the second one as the first has some dumb mistakes in it...

(that I know about for once )

Thanks,

Rabe the Unready
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  #4  
Old January 30th, 2004, 04:56 PM

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Default Re: AranMP game (renamed)

Ok Rabe, will trash first file.

For everybody: currently waiting on R'lyeh & Ermor.

All in all I am pretty satisfied with how the game is flowing, let's keep the pace and not fall further than a couple days between turns.

The only thing I am not too happy with is that scoreboard, it gives far more info on what is going on that the old Dom I charts used to do, it kills part of the fun of not knowing what to expect.
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Old February 1st, 2004, 02:14 AM

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Default Re: AranMP game (renamed)

Still waiting on R'lyeh. Sent him a 2nd notice & asked if he wants to be subbed.

Cheers,
Pepe
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  #6  
Old February 3rd, 2004, 07:26 AM
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Default Re: AranMP game (renamed)

So... What's the status on the game?
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Old February 3rd, 2004, 09:11 AM

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Default Re: AranMP game (renamed)

If you mean host-wise we are currently waiting for Ulm.

Cheers,
Pepe
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