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February 8th, 2004, 03:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AranMP game (renamed)
Those can be the most fun and instructive for a someone to get into. No chance of winning so no ego bruising. But you can see how someone else made choices, what a multiplayer game is like, a chance to try some really off-the-wall tactics without "wasting" a game. Some newbies would do it to become almost a "tourist" to a running multiplayer game, some who feel they are advanced players would for a chance to try and clean up a bad situation. Either way there is no looking bad if they lose.
(feel free to use any of the above when you post for a new player)
[ February 08, 2004, 13:15: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 9th, 2004, 11:30 AM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
Sorry all,
I have had a difficult weekend with wife & kid being ill, and have not had much time to sit down and review our problem with a clear mind.
We have two players that favour a rollback to previous turn & getting a sub. A third one has expressed a dessire to play on, while the fourth said nothing but already sent his .2h file implicitly stating that he's ok with the situation. My mixed feelings have already been written in my previous post.
As I said, I think that a sub would have been a better solution than the AI is if we were still in the previous turn, but a rollback is not something I am going to do without a consensus, wars have likely been fought & random events have been rolled. This would be in my book a very extreme solution, only to be applied in a situation of 100% agreement by the players.
Thus it looks like some of us will have to pay renewed attention to borders that were kind of safe until now, so be it. The AI will always be a less cunning opponent than a new player not subject by previous agreements would be anyway, and being R'lyeh's pretender immobile prevents the nation from getting him killed & going ballistic vs one particular player.
Cheers,
Pepe
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February 9th, 2004, 06:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: AranMP game (renamed)
Sent a note to Ywl asking if he wants the ulm seat back... I got into MP for the tactical improvement and diplomacy, ... spending the rest of the game fighting an AI with a strat move 1 army is not really that interesting to me....
If we don't get a response I will, of course, continue, but I think it would be better to switch out if possible.
Rabe the Turing Trashed
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February 16th, 2004, 06:45 PM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
If anyone is wondering what happened with Ulm a couple turns ago, the player sent me a .2h file that did not contain his full intended orders, while this was not technically a stale turn for the nation it had the same type of result as a portion of his force did not get new orders (the big host in the border at the very least), and failed to move.
Ulm has been back to normal the past 2 turns as far as I can see. Don't know if the player stills wants to pursue a replacement or has found new interest in the game, wait & see.
Now to the problem at hand: When/whether do we upgrade to v2.08? upgrade or wait a bit?
We do not have Utgard-Jotun in the game which favours upgrading, yet our players might be in other games with Utgard present and would be forced to use 2 installations.
I am still going to host next turn in v2.06 (so make sure you forward your .2h file under the old Version or hosting will fail), and depending on the input from you people we will decide whether to upgrade after hosting or wait.
Cheers,
Pepe
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February 17th, 2004, 04:41 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: AranMP game (renamed)
Given my main army (ahem!) evaporated this turn...
(I had no access to water or astral, so I'm not sure how I might have avoided it....)
...I'm thinking of putting it on computer control myself.
Know anyone who wants to take it over?
Rabe the Subaltern Sublimed
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February 18th, 2004, 05:55 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: AranMP game (renamed)
(bump)
Some feedback so I don't hold things up too much would be appreciated.
Rabe the Ransacked
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February 18th, 2004, 04:24 PM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
Rabe, mailed you.
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