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December 1st, 2003, 03:03 PM
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Corporal
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Join Date: Oct 2000
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Re: Micromanaging armies and commanders
Thanks for the help everyone.
Would you say the tactical battles use a rock-scissors-paper approach? IOW each type of unit generally can kill another type but in turn gets killed by something else. For example: swordsmen generally kill archers, archers kill cavalry, cavalry kill swordsmen.
What I'm fishing for is whether there is one unit that is powerful across the board or whether each has strengths and weaknesses. In AoW:SM flyers have been generally regarded as overpowered compared to most other units. Just wondering about D2, although I know the game hasn't been out that long.
HJ - Yes the MTW tactical engine in D2 would be awesome although I'm sure it won't be happening. Maybe in D3... 
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December 1st, 2003, 04:13 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Elmo:
Thanks for the help everyone.
Would you say the tactical battles use a rock-scissors-paper approach? IOW each type of unit generally can kill another type but in turn gets killed by something else. For example: swordsmen generally kill archers, archers kill cavalry, cavalry kill swordsmen.
What I'm fishing for is whether there is one unit that is powerful across the board or whether each has strengths and weaknesses. In AoW:SM flyers have been generally regarded as overpowered compared to most other units. Just wondering about D2, although I know the game hasn't been out that long.
HJ - Yes the MTW tactical engine in D2 would be awesome although I'm sure it won't be happening. Maybe in D3...
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I would say that the situation is much more complicated than that. There isn't a clear-cut rock paper scissors approach, and it'd a good thing, IMHO. There are just too many options for it to be possible. Also, there are counters to everything, and many of them too, but they are also less than clear-cut. The game doesn't revolve around troop types as much as you would expect when you look at other games. Generally, the heavier the troop, the more effective it is. But then, heavy troops are expensive, and the relative amount of light troops that you can buy for the same cost may overwhelm the heavy troop. And the heavies are slow on the main map, making them vulnerable to manouver war. And then there are super-potent troops, such as supercombatant pretenders or big summons, but there are also counters to them. And there is magic, which can be used in myriad of ways. One powerful mage may defeat an entire army with luck, but one stray arrow might kill him, for example. And so on, the options for gameplay are vast.
In short, you cannot look at just the troop types, as in MTW, AoE, or AoM, because so many things act in synchrony, and things like magic and items add further layers of complexity to the gameplay. Some things might be stronger than the others, but eventually there isn't anything that cannot be countered, while at the same time there are many ways to approach on how to do it.
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December 1st, 2003, 06:05 PM
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Corporal
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Join Date: Oct 2000
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Re: Micromanaging armies and commanders
Sounds bewildering. Excellent!
Leaving now to go camp by the mailbox. Is there a spell for turning the mailman into a hamster if he doesn't deliver?
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December 1st, 2003, 06:12 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Elmo:
Sounds bewildering. Excellent!
Leaving now to go camp by the mailbox. Is there a spell for turning the mailman into a hamster if he doesn't deliver?
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No, but the spell "Iron pigs" comes to mind. 
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December 1st, 2003, 06:46 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Micromanaging armies and commanders
Quote:
Originally posted by HJ:
The more I play, the more I find this to be a really big problem. Right now, I am starting to become too terrified to use any missile troops in my armies, because of the butchering of the pursuers they might do when the fight is nearing an end.
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HJ, stop whining. I always use light troops and archers in the same army. You need to know how to setup your army. It's virtually problemless when I play Dominions 2.
Only commanders can use the Hold and Fire command. It really sucks there isn't a Hold and Fire for units. I'd like my javelin units to Hold and Fire so they don't rush to the enemy and forget to fire their javelins before engaging in melee combat. I always hated my archers running up closer to the enemy if they were too far away.
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December 1st, 2003, 07:07 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Argitoth:
HJ, stop whining.
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I would suggest that you refrain to responding to my Posts if you cannot do it in a civilized manner. If you have a problem with me personally, please feel free to PM me. Or even better, just don't bother and skip my Posts. I'd do the same for yours.
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December 1st, 2003, 07:22 PM
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Corporal
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Join Date: Oct 2000
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Argitoth:
...I always use light troops and archers in the same army. You need to know how to setup your army. It's virtually problemless when I play Dominions 2...
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Can you provide some details on your setup please?
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