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December 2nd, 2003, 05:24 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Micromanaging armies and commanders
Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying
AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth
I also have IRC if you want to meet me in some channel.
[ December 02, 2003, 03:25: Message edited by: Argitoth ]
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December 2nd, 2003, 05:42 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units.
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Where would that website be?
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December 2nd, 2003, 05:44 AM
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Re: Micromanaging armies and commanders
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December 2nd, 2003, 06:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Micromanaging armies and commanders
This website is pretty cool, but where is the list of units and their code number thing?
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December 2nd, 2003, 06:12 AM
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
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It is the game at the bottom that says "All the units, by Alex Poger". You have to download the game, play it and it has all the units numbered in the game in one province.
Sigh.
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December 2nd, 2003, 04:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Argitoth:
Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying
AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth
I also have IRC if you want to meet me in some channel.
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Sorry like most system admins I have none of those. I have email and newsGroups.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 10th, 2003, 12:26 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Micromanaging armies and commanders
I have been playing Citeas, the Bird Nation. They have lots of cheap archers and flying infantry. I end up slaughtering my infantry with archery every time. Any suggestions? Going without missile fire is not the option I am looking for, though when you get that storm spell that shuts down missile fire, it is a choice.
Also, I have been using attack rearmost all the time in an effort to take out the commanders. Every time I have witnessed the attack, they hit the rear of the charging ground forces. Given that the flyers are pretty light weight, especially when attacking non-ice dominions, I was really hoping that the attacks on the commanders would make up for their short life expectancy. Between not hitting the commanders and getting pelted with their own arrow fire, it is just not that interesting.
Has anyone got any suggestions?
I would also agree with some of the proposed changes previously listed in this thread, some more options for missile troops would be nice.
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