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  #1  
Old April 25th, 2001, 07:14 PM

Nitram Draw Nitram Draw is offline
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Default Re: Specific facilities, what do they do?

Don't know what all of them do but the atmospheric convertr is one of the best facilities you can have. Build one on a planet that does not have your races atmosphere, wait 30 turns and bingo, atmosphere automatically converted, more facilities available etc. Best of all you can scrap it once the atmosphere converts.
Build'em!
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  #2  
Old April 25th, 2001, 07:19 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Specific facilities, what do they do?

Resource Converter - Does not work automagically. If you click on the planet with the converter, you get a new icon in the upper right. Click it, and you can pick what resources you want to convert to what.
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  #3  
Old April 25th, 2001, 07:20 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Specific facilities, what do they do?

1) See Doggy's Post.

2) After X years, the planet will be converted to an atmosphere that the majority of the population can breathe. So, no matter who's on the planet, they get the proper atmosphere. (As long as its not vaccuum breathers on a gas giant - you can't remove the atmosphere of a gas giant )

If you have 60%/40% population, the atmosphere will become whatever the 60% majority breathes. If they breathe different stuff, one of the races will have to leave, or the planet will always be domed.

3) Well, if your planet gets damaged, and the conditions are deadly, you may want to fix them so your people can grow. That's where you use the CI plant.
Also, if you take -50% to environment resist, you still get full reproduction on a "Optimal" world, so you can use the plants to get full reproduction while saving racial points.

4) Repairing stuff is free. Retro and rebuilding lost ships will cost you. Therefore, repair everything.

NOTE: You can repair ships that are mothballed, so if your ship has taken 98% damage (4/105 components), then mothball so you pay no maintenance while the ship gets repaired over the next 1.5 years. You will save the cost of rebuilding a new ship, and not pay a cent while the repairs happen .

[This message has been edited by suicide_junkie (edited 25 April 2001).]

[This message has been edited by suicide_junkie (edited 25 April 2001).]
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  #4  
Old April 25th, 2001, 07:31 PM

rdouglass rdouglass is offline
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Default Re: Specific facilities, what do they do?

quote:
Originally posted by Oggy ben Doggy:
Resource Converter - Does not work automagically. If you click on the planet with the converter, you get a new icon in the upper right. Click it, and you can pick what resources you want to convert to what.


Thank you VERY MUCH! I have asked in another thread, but never really got an answer....so you WOULD only need 1 per empire! Boy is that underpriced! only 6000 points IIRC!
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  #5  
Old April 25th, 2001, 07:44 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Specific facilities, what do they do?

Well, you only get 50% of your minerals converted, the rest are wasted during the conVersion process.

Better to trade with an AI one-for-one.

This allows you to get LOTS converted at once or when you need emergency resources, or when the universe is at war with you.
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  #6  
Old April 25th, 2001, 07:54 PM

Nitram Draw Nitram Draw is offline
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Default Re: Specific facilities, what do they do?

A note on SJ's post about repairing mothballed ships. You can also retrofit mothballed ships to new designs. Handy for keeping an up to date fleet in being.
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  #7  
Old April 25th, 2001, 08:06 PM

serpwidgets serpwidgets is offline
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Default Re: Specific facilities, what do they do?

Kewl, thanks for the quick answers!

BTW I do make sure to keep non-breathers off those worlds, and I'm glad to hear that the AC should work for my other people. My population is humungous at this point, as I have about 6 jam-packed huge breathables (plus a few large/med/small breathables) in only 4 systems. It's freaky when you're doing a cargo swap and all of a sudden your population is 7000 out of 500 o_0 so I make it a point to avoid that.
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