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Old December 1st, 2003, 04:38 AM
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apoger apoger is offline
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Default Re: Caelum tips?

>The point is, later on, do these flying things actually contribute, or are they just irritants?


In a long game Caelum can build up a hefty supply of 25 troop flying armies. They aren't tough enough to beat down real armies, but are often more than enough to overcome province defense of undefended locations. With their fast movement they can be "shotgunned" all over enemy territory. All games provide differing circumstances, but this tactic has served me well in the past.
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Old December 1st, 2003, 05:46 AM

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Default Re: Caelum tips?

I'm currently playing a game as Caelum. I've been using large armies of Blizzard Warriors with Wind Guide for aiming and Arrow Fend for friendly-fire protection. The front line is set to Hold and Attack so the enemy gets well softened up before the melee begins.

For the regular front line troops, I've been using Mastodons grouped with Wingless or Iceclads. The High Seraphs do most of the "recruiting", however, as I've been relying heavily upon summons.

This has been working so well, I haven't been leaning much on the other troops, although I did have a lot of luck with squads that were set to attack the rear after Holding.

I also had fun messing with Ulm by jumping around, pillaging and tearing up temples, with an army of Spire Horn Warriors. They were meant to be rather disposable, so I just let them clash with local defense, chewing up the ol' support system, until they finally got wiped out. I should have recruited some more, come to think of it. That approach was both successful and properly vicious.

[ December 01, 2003, 03:52: Message edited by: Psitticine ]
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Old December 1st, 2003, 04:29 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Caelum tips?

Yes all the nations have seem to have something that makes it a very efficient counter to something that other nations like to do. Caelum DEFINETLY forces a player to spread his defenses equally over all his empire. Not only the winged troops but also the obvious built-in preference for spells like Call of the Winds.

Without Caelum then the Ulm tactic of maintaining a strong army in the forefront would be much more powerful.

Of course one of the nations with a built in counter to Caelum is Jotunheim where even a 6 point defense in a province is adequate.
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