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  #1  
Old December 2nd, 2003, 08:00 AM

J Stanley J Stanley is offline
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Default Re: Nation/Race Guide

I've only played the demo so far (come on xmas), but why should you start with your pretender as a level 9 in any magic? by the time the magic level maters, wouldn't you have the gem income to empower? wouldn't those points be better spent on the dominion scales?
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  #2  
Old December 2nd, 2003, 08:07 AM
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Nerfix Nerfix is offline
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Default Re: Nation/Race Guide

Bless effects.

And you get one nasty support mage too!
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Old December 2nd, 2003, 09:40 AM

J Stanley J Stanley is offline
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Default Re: Nation/Race Guide

But as a support mage, you are still limited to spells you have researched. By the time you have gotten those upper level spells researched, you should have enough gems coming in to empower your pretender high enough to cast them.

(I am looking at it as you can not affect the way your scales are set once the game begins but you can change the level of magic for your pretender, or anyone else for that matter)

Are bless effects really that good?
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Old December 2nd, 2003, 09:41 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Nation/Race Guide

The death 9 bless effect means that when you are blessed and die you come back as Soulless - not much use for a warrior but handy for a mage as undead have no upkeep.

The Prince of Death is primarily deadly for his fear effect which increases with his level in death magic - both in area of effect and in nastiness.

If you are playing Ctis you start with the spell Terror whihc goes up in strength based on Death power. Its worthwhile making up a PoD death9 Ctis race just to watch those clouds of billowing black terror driving the enemy from the field.

Cheers

Keir

[ December 02, 2003, 07:52: Message edited by: Keir Maxwell ]
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Old December 2nd, 2003, 09:51 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Nation/Race Guide

Quote:
Originally posted by J Stanley:

Are bless effects really that good?
Think Jhotun Niefelheim theme using Mother Nature with Earth9, Nature9 for turning Niefel Giants into monstrosities. Yum, Yum. Can't remember what the thread on that was called but a search on Niefelheim should find it.

Do a search for a thread called "Dancers of Death" for a handy Ctis water9 death6 race which can be tweaked or altered in many ways and still provide some impressive results. I have not found the "best" Version yet and when I come with mine I promise not to tell.

Its a case of looking for sacred troops that can become much better given some of the sacred effects and then trying to squeeze enough points out of dominion to afford it.

Are bless effect races the "way to go"? No - but they are fun and they weren't in Dom1.

cheers

Keir
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  #6  
Old December 2nd, 2003, 01:14 PM

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Default Re: Nation/Race Guide

Quote:
Originally posted by Zen:
I believe Sunraybe's site has the working mechanics of a Race by Race graph. It is located here http://www.freewebs.com/sunray_dom2/

I do not know if he has had time to update it or need more information from other people.
Yes, I'm working on short "nation guides" too. So far I've only prepared something for Jotunheim Iron Woods : http://www.freewebs.com/sunray_dom2/jotun.html

That takes a *lot* of time. I'm still working on a complete list of magic sites, and trying to harmonize the units DB.

You should check my dom1 site, since 90% of the information is still useful for dom2 IMO
http://www.freewebs.com/sunraybe

Cheers
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  #7  
Old December 3rd, 2003, 01:26 PM

Aetius Aetius is offline
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Default Re: Nation/Race Guide

Quote:
Originally posted by Sunray_be:
quote:
Originally posted by Zen:
I believe Sunraybe's site has the working mechanics of a Race by Race graph. It is located here http://www.freewebs.com/sunray_dom2/

I do not know if he has had time to update it or need more information from other people.
Yes, I'm working on short "nation guides" too. So far I've only prepared something for Jotunheim Iron Woods : http://www.freewebs.com/sunray_dom2/jotun.html

That takes a *lot* of time. I'm still working on a complete list of magic sites, and trying to harmonize the units DB.

You should check my dom1 site, since 90% of the information is still useful for dom2 IMO
http://www.freewebs.com/sunraybe

Cheers

Sunray, I have visited your site before, good work thus far. To the others that have posted, thank you for the information, I will have to give some of these other strategies a try.

On my own I have experimented and found that with Marignon early you need an army with a large number of crossbows and a thin shield of HI. I have frequently captured independent provinces without any losses. Lastly to the community members thanks again for all of the input.
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