.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 2nd, 2003, 11:50 PM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Racial Specific Pretenders (Limitations)

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Sammual:
You can't play a Pretender that doesn't have any HP.
There are ways to protect him/her from just about any attack..
There are indeed. In Dom1 a friend tested pesky arrows from afar vs cloaks of missile protection and never got killed - he may not have tested long enough but you get the idea. If you don't use your Rainbow Mage in combat (you shouldn't) you should be able to keep them alive with forethought. Indeed due to their desire to remain out of combat Rainbow Mages have always seeemd very safe pretenders compared to Super combatents who give the opponent every opportunity to come up with a counter and cripple or kill them. I find SC pretenders very vunerable and have always appreciated my opponent giving me a good shoot a killing off their pretender.

Cheers

Keir

Cheers

Keir
Reply With Quote
  #2  
Old December 3rd, 2003, 02:26 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Racial Specific Pretenders (Limitations)

The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
__________________
brass-golem.com
Reply With Quote
  #3  
Old December 3rd, 2003, 04:48 AM

Guest
 
Posts: n/a
Default Re: Racial Specific Pretenders (Limitations)

Quote:
Originally posted by Teraswaerto:
and having Retreat as the first order helps against sudden attacks from stealthy armies or troop-sending spells. [/quote]

Truly inspiring actions of your god! All bow to his unwavering heroism and self-preservation instinct!
Reply With Quote
  #4  
Old December 3rd, 2003, 05:22 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Racial Specific Pretenders (Limitations)

Quote:
Originally posted by Teraswaerto:
...Retreat as the first order helps against sudden attacks from stealthy armies or troop-sending spells.
Watch out however, as there's currently a bug such that units with retreat orders during an assasination just die.

I lost Angerboda while site searching to this in my first demo game. :-/
__________________
brass-golem.com
Reply With Quote
  #5  
Old December 3rd, 2003, 08:33 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Racial Specific Pretenders (Limitations)

Quote:
Originally posted by Jasper:
The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
Stealth is certainly great for a Rainbow Mage but I still like Master Liu, The Great Sage. The research for a drain race is great early.

On a related issue I lost a commander building a Castle to Fires from the Sky - only commander in province. I didn't get any option to continue building the castle when more commanders arrived. I didn't get the gold back either. How does the continue building option work?

Cheers

Keir
Reply With Quote
  #6  
Old December 3rd, 2003, 11:13 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Racial Specific Pretenders (Limitations)

I lost a scout building a fortress to assasination once, and had to restart as well. Sounds like a bug.
__________________
brass-golem.com
Reply With Quote
  #7  
Old December 3rd, 2003, 01:19 PM

Guest
 
Posts: n/a
Default Re: Racial Specific Pretenders (Limitations)

Quote:
Originally posted by Jasper:
Watch out however, as there's currently a bug such that units with retreat orders during an assasination just die. I lost Angerboda while site searching to this in my first demo game. :-/
Not a bug I think. The commander dies if he retreats during an assassination attempt, that's the rule. Keep in mind that astral mages, like Angerboda, can cast Returning if they have some astral gems. Casting a spell does not count as 'retreat'.
Cheers
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.