quote:Originally posted by Sammual: You can't play a Pretender that doesn't have any HP.
There are ways to protect him/her from just about any attack.. There are indeed. In Dom1 a friend tested pesky arrows from afar vs cloaks of missile protection and never got killed - he may not have tested long enough but you get the idea. If you don't use your Rainbow Mage in combat (you shouldn't) you should be able to keep them alive with forethought. Indeed due to their desire to remain out of combat Rainbow Mages have always seeemd very safe pretenders compared to Super combatents who give the opponent every opportunity to come up with a counter and cripple or kill them. I find SC pretenders very vunerable and have always appreciated my opponent giving me a good shoot a killing off their pretender.
Originally posted by Jasper: The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
Stealth is certainly great for a Rainbow Mage but I still like Master Liu, The Great Sage. The research for a drain race is great early.
On a related issue I lost a commander building a Castle to Fires from the Sky - only commander in province. I didn't get any option to continue building the castle when more commanders arrived. I didn't get the gold back either. How does the continue building option work?
Originally posted by Jasper: Watch out however, as there's currently a bug such that units with retreat orders during an assasination just die. I lost Angerboda while site searching to this in my first demo game. :-/
Not a bug I think. The commander dies if he retreats during an assassination attempt, that's the rule. Keep in mind that astral mages, like Angerboda, can cast Returning if they have some astral gems. Casting a spell does not count as 'retreat'.
Cheers