|
|
|
|
 |

April 26th, 2001, 01:14 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: God Emperor: in case you don\'t see it posted.
oh oh...AOD?! whoohoo! I have a shipset I d/l'd from somewhere.....be great to have a re-enactment of the B5 series on my pc 
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

April 26th, 2001, 09:17 AM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
SUNDEVIL:
Is your Anger-Politics MOD compatible with patch 1.35 and the TDM-ModPack 1.71's AIs ?
GOD EMPEROR:
Same question about your Research-Tech filler MOD ?
I have utilized both with TDM-ModPack 1.70 and patch 1.30 without problems and great satisfaction and I will hope I can do the same for the new releases.
Thanks for yours answers and for yours greats MODs.
|

April 26th, 2001, 10:27 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
Marco,
The ResearchDesign mod is compatible with Mod Pack (Mephisto tested the earlier Version and the current Version is little changed. Also, I normally play with my ResearchDesign mod and have not encountered any problems).
The only point to note of course is that my ResearchDesign mod introduces point defence at game start (I believe that the AI needs PD in order to beef it up against missiles, seeing as AI ships in tactical combat basically charge forward) and one TechArea file also allows destroyers at game start too.
Regards,
God Emperor
PS: The only alteration to the Components file was to reduce the space requirement for Level 1 point defence from 20kT to 15kT (so that they can fit on frigates and destroyers a bit better).
|

April 26th, 2001, 02:43 PM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
Thanks for your answer God Emperor.
|

April 29th, 2001, 06:13 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
Sundevil,
Just working my way through your example and cannot see where the 80 and 160 pts addition comes from. Would you elaborate a bit further for me? Am struggling a bit with how base anger is calculated.
Regards,
God Emperor
PS: Where can I find more info on how diplomatic settings work? eg How many points does it take before someone declares war?
[This message has been edited by God Emperor (edited 29 April 2001).]
|

April 29th, 2001, 08:34 AM
|
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
I think I can explain God Emporer.
From the AI anger file, there's
AI ANGER DATA FILE - Default
Per Attack Location:= 2
So each location your AI considers as viable for an attack adds 2 to your anger total against the target race.
From the settings file you have
Percentage of Allied Planets to consider as Attack Locations for Anger:= 40
Percentage of Enemy Planets to consider as Attack Locations for Anger:= 80
I think what Sun Devil suggested is assume you have two neighbors, one an ally, one an enemy each with 100 planets for simplifying the math.
Now for your ally you will have 40% x 100 planets x 2 anger per attack location or...
.4 x 100 = 40 planets... 40 planets x 2 anger = 80 anger. Same deal for you enemy but sub in 80% for 40% since you will consider that percentage of his colonies for attack locations.
PS The level of anger needed to declare war, accept treaties etc is in the Name_AI_Politics.txt files I'm still a little shaky on what each entry means so maybe Sun Devil can clarify some of them?
[This message has been edited by jc173 (edited 29 April 2001).]
[This message has been edited by jc173 (edited 29 April 2001).]
|

April 29th, 2001, 12:31 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: God Emperor: in case you don\'t see it posted.
JC173,
Thanks for that. Managed to work it out after I logged off.
My only remaining question, however, is what constitutes an Attack Location? Particularly if we are allies (and are not in combat).
Is it a system that we both claim, inhabit? Is it having a ship in one of my allies systems?
Regards,
God Emperor
PS: What constitutes an enemy? Someone I dont have a treaty with?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|