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  #1  
Old April 29th, 2001, 12:31 PM

God Emperor God Emperor is offline
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Default Re: God Emperor: in case you don\'t see it posted.

JC173,
Thanks for that. Managed to work it out after I logged off.

My only remaining question, however, is what constitutes an Attack Location? Particularly if we are allies (and are not in combat).

Is it a system that we both claim, inhabit? Is it having a ship in one of my allies systems?
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God Emperor

PS: What constitutes an enemy? Someone I dont have a treaty with?
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Old April 29th, 2001, 09:54 PM
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capnq capnq is offline
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Default Re: God Emperor: in case you don\'t see it posted.

quote:
what constitutes an Attack Location? Particularly if we are allies (and are not in combat).
It looks like any occupied planet in the example, anyplace the AI could attack if you were fighting. I don't know if this is "just" a base number for calculating Anger, or if Attack Location is actually used somehow when the AI is planning an offensive.
quote:
What constitutes an enemy? Someone I dont have a treaty with?
Yes. Check your Borders under Empires(F9), the Enemies button will light them. Systems To Avoid (under F11/the crown icon, I forget the window name) also has an Enemy-Claimed button.

OTOH, the Colony window (F4) includes a line for Controlled by Non-Aligned. I have never seen this number changed from zero. Maybe those are Non-Interference/Non-Aggression pacts.

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Cap'n Q



[This message has been edited by capnq (edited 30 April 2001).]
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Old April 29th, 2001, 10:37 PM

jc173 jc173 is offline
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Default Re: God Emperor: in case you don\'t see it posted.

Sun Devil or anyone else correct me if I'm wrong here... but ok I went and read some other stuff in the Intergalactic Civil War thread and other places and it looks like the AI will only attack in contested systems.

The AI considers a system to be constested if it and another empire lay claim to it. An AI will claim any system it has colonized and all systems that neighbor its colonized system. So maybe the previous example is more accurate if the AI's two neighbors had 100 planets in the bordering systems each. Personally I think the way the AI claims systems is a little screwed, but I'll admit I haven't thought of a better way to do it programmingwise for general behavior. It would be nice if the AI would look for valuable planets to target that aren't immediately on the border though, criteria being large populations, ship yards -- planetary or orbital, high resource value, high resource/research/intelligence production etc. Should be possible to implement this with a recursive search algorithm and use some sort of running total giving each characterstic a value. Hmm... maybe I'll have to post something on this later.
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