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April 27th, 2001, 12:23 AM
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Re: Wondering on Star wars star map data
quote: Originally posted by Darwin:
Bab5 Map, is just our real world, (I'm working on this.) But some of the locations of colonies and alien races are a bit flaky. JMS kicks ***, but he didn't seem to care for total accuracy.
Are you working off the map in The Babylon Project, by any chance? I have a VRML representation of most of it, but all it gives are the EA colonies, plus some surrounding Centauri, Narn, Minbari, and League systems.
It'd have to be translated somehow from its 3D representation into a flat 2D one (project it into the x-y plane, I guess), but I don't know how you'd do it without the warp point lines becoming a rat's nest.
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April 27th, 2001, 02:39 AM
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Re: Wondering on Star wars star map data
quote: If your into star wars maps, buy a game called Rebellion. It has 200 planet names and 20 star system names. The game itself is simular in ways to SEIV, but has 3d battles.
Caveat: Star Wars Rebellion is real-time, not turn-based like SE4. I enjoyed it more as a SW database than as a strategy game. The animated 3D battles also required the largest swap Cache of any game I've owned, 150M.
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Cap'n Q
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Cap'n Q
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April 27th, 2001, 08:05 AM
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Shrapnel Fanatic
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Re: Wondering on Star wars star map data
150 MEGS! No wonder that thing ran so slow on my old system. Ya, it was a nice game as it had a lot of depth. (Spread sheet style.  )
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April 27th, 2001, 07:30 PM
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Second Lieutenant
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Re: Wondering on Star wars star map data
even though those battles were slow, they were great to watch unfold. My huge fleets of Star Destroyers attacking the rebel fleets with all their corvettes, frigates, dreadnoughts, etc. were some of the best computer game battles I've ever controlled/seen.
If SE4 had that capability then it would be even more popular than it already is.
along with some more realistic ground combat.
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April 27th, 2001, 08:22 PM
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Colonel
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Re: Wondering on Star wars star map data
Well, I have Star War Rebellion... and although I respect the opinions of others, I believe that was only a game for SW fanatics, because was a mediocre game.
Yea, the 3d battles were great for the time (now for example, Homeworld is much better), but the space battles were near of the 1% of the time used to play the game!
About the ground battles, are not very different of the SE4 ground battles.
I liked the RP elements in SW Rebellion, and I have played a lot this game (although their VERY WEAK AI), but, I enjoyed it because I love the SW series.
Finally, in my view, SW Rebellion have little things in common with the SE series.
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April 28th, 2001, 06:58 AM
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Corporal
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Re: Wondering on Star wars star map data
quote: Originally posted by Str8_Gain:
Are you working off the map in The Babylon Project, by any chance? I have a VRML representation of most of it, but all it gives are the EA colonies, plus some surrounding Centauri, Narn, Minbari, and League systems.
It'd have to be translated somehow from its 3D representation into a flat 2D one (project it into the x-y plane, I guess), but I don't know how you'd do it without the warp point lines becoming a rat's nest.
No actually, My statements were based on locations named on the show, statements made by JMS off the show and this website.
http://www.chronology.org/b-five/ic_astronomy.html
It compiles all the information on the show, and does some theories.
Star Trek is again another easy one, it uses this universe also.
Simple rule, anything that mentions a planet Earth uses the same map as we do.
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April 28th, 2001, 07:13 AM
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National Security Advisor
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Re: Wondering on Star wars star map data
Not sure if that's a safe assumption..they could have made up stars or moved some for convenience, after all.
Phoenix-D
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