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December 11th, 2003, 03:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Assasins
Quote:
Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.
Any assassin will kill a priest, so you likely to get results with no loss.
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The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.
You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 11th, 2003, 05:45 PM
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Lieutenant Colonel
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Location: Gilbert, AZ
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Re: Assasins
Quote:
Originally posted by Teraswaerto:
An Empoisoner with a Skull Staff (or something like that, gives +1 death magic) casting raise dead or raise skeletons is IMO the best type of assassin, since it's only one item and C'tis probably has plentiful death gems.
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You are wrong. The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander. It works better than a star child or whatever that R'lyeh assassin is called, and it is even better than spending 10 death gems to cast raise skeletons.
The reason is that once swarm is cast, the mage will be dead before he gets to pull off a spell. Any other commanders will also die very quickly.
[ December 11, 2003, 15:48: Message edited by: Argitoth ]
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December 11th, 2003, 06:17 PM
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Corporal
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Re: Assasins
What school is Swarm?
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December 11th, 2003, 06:26 PM
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Major General
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Re: Assasins
Quote:
Originally posted by Argitoth:
The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander.
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Clever...=)
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December 11th, 2003, 06:58 PM
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Lieutenant Colonel
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Re: Assasins
Thanks, Saber Cherry.
Quote:
Originally posted by Teleolurian:
What school is Swarm?
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Level 4 Alteration. (Requires 1 Nature Magic)
Thats easier to get than Level 4 Construction and Level 2 Enchantment.
[ December 11, 2003, 17:00: Message edited by: Argitoth ]
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December 11th, 2003, 07:16 PM
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Shrapnel Fanatic
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Re: Assasins
I still think the best is 2-blood and "hellbind heart" (ok I never say best, how about high on the list?). You get the commander to switch to you with all their abilities and items. Plus THEY attack that province immeadiately after so if they are a strong commander, or the Last one, you get the province.
Even without assassins I have a liking for hellbind. 5-air will let you cast that whirlwind or whatever that snags a commander from a far province. So many stacked bonuses in that. Weakening an approaching army drastically (sometimes 100 troops or summons suddenly not commanded), gaining equipment you didnt have to make, gaining experienced commanders, types of units you cant normally build. I like to send an air mage to any red amazon province I find. Make a lab and set it up with one air mage and 3 or 4 bloodmages to do the hellbinds.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 11th, 2003, 07:18 PM
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Lieutenant Colonel
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Re: Assasins
Thats all great and dandy, but
#1. Thats a lot of reaserch and magic
#2. I was just talking about C'tis assassins.
[ December 11, 2003, 17:18: Message edited by: Argitoth ]
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