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December 11th, 2003, 07:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Assasins
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
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December 11th, 2003, 07:34 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: Assasins
Well ok, Swarm doesn't always work. But I like it!
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December 11th, 2003, 07:49 PM
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Major
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Re: Assasins
Quote:
Originally posted by Taqwus:
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
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My thoughts exactly. Swarm probably won't kill tough commanders, or commanders with bodyguards.
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December 11th, 2003, 10:44 PM
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Re: Assasins
Swarm isn't very effective for killing*. Most of the time the only commander that dies to a swarm is one that would die to a poison dagger. What swarm is effective for is giving you time to cast eagle eye and decay.
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December 12th, 2003, 03:26 AM
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Sergeant
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Re: Assasins
As I see it the idea is that swarm means you only have to survive one round of casting which increases your survivability.
Nice idea - must try it as I like assasins.
Like your stealing commanders ideas Gandalf. Could be truly devestating if you got the right/wrong commander.
Cheers
Keir
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December 12th, 2003, 07:35 AM
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Lieutenant Colonel
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Re: Assasins
It seems raise dead is the best way to go for assassinations.
I would have won my Last assassination if I pulled off two raise skeletons instead of one swarm and one raise skeleton.
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December 12th, 2003, 08:50 PM
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Sergeant
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Re: Assasins
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.
Any assassin will kill a priest, so you likely to get results with no loss.
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The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.
You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea. Banishment has terrible precision and usually misses single units. Furthermore a simple amulet of antimagic will make most undead commanders able to resist 80%+ of the time.
I remember a battle where my level 5 priest was facing a wraith centurion prophet and kept trying to banish him (always missing or being resisted) and I nearly yelled at the screen, "Smite him you fool!" (I pity the fool that refuses to smite a wraith centurion.) Just because a target is undead does not mean banishment is the most effective option - or even an effective option - against it.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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