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  #1  
Old December 11th, 2003, 07:21 PM
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Taqwus Taqwus is offline
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Default Re: Assasins

You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
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Old December 11th, 2003, 07:34 PM
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Default Re: Assasins

Well ok, Swarm doesn't always work. But I like it!
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Old December 11th, 2003, 07:49 PM
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Default Re: Assasins

Quote:
Originally posted by Taqwus:
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
My thoughts exactly. Swarm probably won't kill tough commanders, or commanders with bodyguards.
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Old December 11th, 2003, 10:44 PM

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Default Re: Assasins

Swarm isn't very effective for killing*. Most of the time the only commander that dies to a swarm is one that would die to a poison dagger. What swarm is effective for is giving you time to cast eagle eye and decay.
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Old December 12th, 2003, 03:26 AM

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Default Re: Assasins

As I see it the idea is that swarm means you only have to survive one round of casting which increases your survivability.

Nice idea - must try it as I like assasins.

Like your stealing commanders ideas Gandalf. Could be truly devestating if you got the right/wrong commander.

Cheers

Keir
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Old December 12th, 2003, 07:35 AM
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Default Re: Assasins

It seems raise dead is the best way to go for assassinations.

I would have won my Last assassination if I pulled off two raise skeletons instead of one swarm and one raise skeleton.
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Old December 12th, 2003, 08:50 PM

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Default Re: Assasins

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.

Any assassin will kill a priest, so you likely to get results with no loss.
The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.

You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea.

Banishment has terrible precision and usually misses single units. Furthermore a simple amulet of antimagic will make most undead commanders able to resist 80%+ of the time.

I remember a battle where my level 5 priest was facing a wraith centurion prophet and kept trying to banish him (always missing or being resisted) and I nearly yelled at the screen, "Smite him you fool!" (I pity the fool that refuses to smite a wraith centurion.) Just because a target is undead does not mean banishment is the most effective option - or even an effective option - against it.
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