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December 12th, 2003, 09:15 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Hall of fame bonuses?
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Argitoth:
Well why can't they make a patch so that Rebirth works better? I hate my C'tis mages becomming stupid human-looking mummies. I also hate how when you use Amulate of Lycanthrope, my mage becomes a human wereworlf.
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You want an undead Version of all 1010 units in the game? Only the ones that aren't already undead, lifeless , and maybe magical or demonic (can you mummify a dead demon lord if he gets into HoF?), and don't already have an appropriate undead Version (e.g. Lizard King -> Tomb King).
Seriously, though, there are a lot of units that could use the generic humanoid mummies/soulless (don't forget the Death 9 blessing too). But there are also some that can't realistically do so - demonbreds, hydras, drakes, elemental kings/queens, angels, Natarajas, etc., etc., etc.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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December 13th, 2003, 07:11 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Hall of fame bonuses?
Well maybe when modding is availible, we will all be able to make undead Versions of everything we need.
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December 13th, 2003, 07:34 PM
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Corporal
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Join Date: Nov 2003
Posts: 195
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Re: Hall of fame bonuses?
This is a bit off on a tangent, but I had a Niefel Jarl hero ramp up to almost 200 in strength in a game, LOL. Suffice to say, he killed everything with a hit.
[ December 13, 2003, 17:36: Message edited by: Joonie73 ]
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December 18th, 2003, 08:14 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Hall of fame bonuses?
Quote:
Originally posted by Taqwus:
A mage with heroic strength or battle prowess might be helpful if he can cast the "remote fist" spells -- there's at least one fairly low-level punching-at-a-distance spell which does rely on STR for damage. Can't say I've used it much 'tho.
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A spell called Farstrike also uses strength... few spellcasters will match what's needed for casting.
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December 18th, 2003, 09:46 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Hall of fame bonuses?
Quote:
Originally posted by Saber Cherry:
So, to clarify all this...
If you have a water-9 pretender, wish for a nataraja, give it 4 swords of quickness, a horned helmet, boots of quickness, 2 stone birds, and a shroud of the battle saint... and it gets heroic quickness up to, say, 151%...
It should get a basic 8 sword attacks, 1 gore, and 8 bird attacks, for 17 attacks. The blessing combines with heroic quickness to give +201%, or quad actions in the first round (and triple subsequently). Magical quickness should double this, with an end result of:
(8+1+8)*4*2 = 136 attacks in the first round, and 102 attacks for the next 99 rounds. Not bad! Reinvigoration might be nice, though. On second thought, it might be best to reincarnate him as an undead so he doesn't have fatigue problems.
Edit: Oops, I think that was wrong - all quicknesses are added, not multiplied. Thus, the result is would be:
(8+1+8)*(4+1) = 85 attacks in the first round, and 68 attacks for the next 99 rounds. Not so special after all
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OK! What you alll wanted to know...
I tested it. Magic and Heroic quicknessess ARE multiplied, not added!
I had Emmitu the Ermorian Hero (a complete badass in his own right). He got Heroic Quickness, and I gave him Jade Armor, which grants magical quickness. Needless to say... on turn 1, he gave himself unholy power and ran across the field to annihilate half the enemy army in melee, and on turn 2, he annihilated the rest of the army in melee (these were small, indy 3 armies).
Heroic Quickness: +139%
Base action points: 30
Action Points unequipped: 71
Action Points with Jade Armor: 142
So, undead heroes can be very very nice=)
FYI, he is wearing a Sword of Quickness, Sickle Whose Crop is Pain, Amon Hotep, Champion's Skull, and Lucky Pendant. And I made him prophet. Final stats (before casting Unholy Power on himself, which makes him much faster):
HP 94
Prot 30
Mrl 30
Mrst 27
Enc 0
Str: 25
Att: 28
Def: 37
Pre: 17
Blessed, Poor Amphibian, Fear 10, Awe 4, Fire Resist 50, Cold Resist 100, Poison Resist 100, Undead, Immortal, Chill, Ethereal, Berserker 1, Air Shield 20, 4 exp. stars.
22 attacks per turn, average, including the horse's hoof=)
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December 18th, 2003, 10:05 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Hall of fame bonuses?
Saber Cherry --
Hm. That would have been even more grotesque with Water 9 on the Pretender, heh. But over 100 AP is plenty already, I think...
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January 30th, 2004, 10:44 PM
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Private
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Join Date: Jan 2004
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Re: Hall of fame bonuses?
I had an Heroic Skratti with improved strength, he had somehting like 70 or 80ish strength iirc.
Wearing a soul contract, he just one shotted attracted horrors to death with his staff 
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