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  #1  
Old December 13th, 2003, 10:54 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: "War of the Ring" thread

Gotta love dom players - you guys are great.

Thanks

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  #2  
Old December 14th, 2003, 10:39 AM
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Default Re: "War of the Ring" thread

Ooooh... this looks like fun! I can't wait=)
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Old December 14th, 2003, 12:14 PM
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Default Re: "War of the Ring" thread

Just make sure the Arthedain faction has Hobbit archers.
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Old December 14th, 2003, 01:04 PM

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Default Re: "War of the Ring" thread

Keir! What do you need?! I can't code or help with anything of actual use, but LoTR gave us our modern fantasay; it deserves a Mod.

I can't wait until you try to figure out a strategic answer of how to get Frodo to 'sneak' into Mount Doom with 20,000 Patrolling units.
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Old December 14th, 2003, 01:43 PM

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Default Re: "War of the Ring" thread

Quote:
Originally posted by Zen:
Keir! What do you need?! I can't code or help with anything of actual use, but LoTR gave us our modern fantasay; it deserves a Mod.

I can't wait until you try to figure out a strategic answer of how to get Frodo to 'sneak' into Mount Doom with 20,000 Patrolling units.
Come on, you only have to read the book to know how

Quote:
Originally posted by Keir Maxwell:

I am not planning on including the quest to destroy the ring in the initial mod
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  #6  
Old December 14th, 2003, 01:59 PM

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Default Re: "War of the Ring" thread

But strategically how are you going to accomplish it?

It has to be a vital strategy eventually (Yes not in the beginning)

Maybe a better Idea would be to not let you control any of the plotline heroes or notable figures but instead have them as events.

So your pretender is "Joe the Second-in-Command of Sauron" who actually handles the militaristic strategy. Creation, formation, behavior and day-to-day fighting of the "War of the Ring"

Give some props to the underappreciated blue collar slobs of the War.

Edit; I reread my above statement and thought I'd clarity, since it sounds like good idea for a mod even if it's not used here.

Have scripted events that have impacts on certain nations on certain turn paramaters (Don't be specific or people will play countdown exactly, which would lose some of the 'feel').

Easy Example: The "Fords of Isen Event" put up a nice block of text in the event (because it never gets old) and have the event fire between turn 20-30 (or whatever, don't announce it though during that event Player of Nation: Hobbit gets a Morale Boost (or Decrease) of +1 within their Dominion, Nation: Elves of Rivendale have an uprising of Lesser (or maybe "Mortal") Ringwraiths in a random Province on the River of Isen (So you don't know where it's coming from and make it like 4 or 6 provinces or something). Nation Sauron: Owns the ringwraiths (maybe you can script them but you can't equip them or something so you can add your strategy to the battle; but can't 'win' based on some uber hero stats) and Nation: Elves of Rivendale has some random commanders placed there along with the NPCs. Have the battle Last a certain number of turns (Set a limit) then have the "Flood". In that time Elves try to kill as many Ringwraiths as possible and the Ringwraiths try to kill as many elves as possible (and maybe some hobbits) and the ones that survive return to the hunt while the dead ones return to Sauron and he gets some sort of prize or detriment, the same with the Elves (Gems or a hero or whatever).

Now that was a complex event; but it had all of the elements of a "Pivotal" or "Nation Enhancing/Storytelling/Change of Multiple Nations" type of effects, which most of the plot line portions will have.

Imagine the type of event that is the Strider arriving in Gondor with the Dead and all it's complexities?

I know it wouldn't be easy, but it would be fun.

[ December 14, 2003, 12:23: Message edited by: Zen ]
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  #7  
Old December 14th, 2003, 04:07 PM
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Default Re: "War of the Ring" thread

Well Shelobs Lair can be done as a seperate piece of map. A string of provinces not visually connected to the main map but with a #neighbor connection at certain points (just each end?). And of course Frodo, Sam and Gollum all have sneak.

I keep thinking... Im sure its been thought out but I dont understand why Ctis instead of Ermor. Changing a few of the Ermor units into Mordor units would seem easier. Of course Im not sure if some of the undead arent used elsewhere that undead pop up. Wouldnt want some nation using death gems and getting Orcs. I guess that would need testing

[ December 14, 2003, 14:08: Message edited by: Gandalf Parker ]
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