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April 26th, 2001, 07:16 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: The Guts of Armor in SE4
Not a question, but a wish. What I wish is for a damage system that records diff resist values for all componants. In other words, every componant is labelled 'x out of x resist' in the display window. That way you can tell when you right click on your ship that your crystal armour has '25 hits out of 150' and your shard cannon has '13 hits out of 40' or something like that. This could also let you know how effective certain weapons are (wpn destroyers, shield gen destroyers and engine destroyers). It shouldn't be to hard to code, the damage is kept track of 'invisibly' so just make it 'visible'.
Just my 2cents worth.......
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 26th, 2001, 07:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Guts of Armor in SE4
quote: It shouldn't be to hard to code, the damage is kept track of 'invisibly' so just make it 'visible'.
Actually, it isn't. There is only one counter that keeps track of partial damage, and that partial damage is added to the strength of the next attack on your ship.
quote: If the component has sufficient hitpoints to survive the damage, then it is unaffected. The damage taken by the component is saved as "extra damage" which will be added to the next hit taken
For internals, there is a pointer to the component that was hit Last, so every subsequent hit will damage that component until it is destroyed.
For armor, the next component to be hit is chosen randomly each time.
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April 26th, 2001, 08:22 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: The Guts of Armor in SE4
That damage mehod makes sense for shields and armor but is strange for internal comopnents, seems like it pulls the old switcheroo on the internals!
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April 26th, 2001, 08:40 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Guts of Armor in SE4
quote: For internals, there is a pointer to the component that was hit Last, so every subsequent hit will damage that component until it is destroyed.
If the shot has to go through the shields again, it may change which component you are hurting, but normally, you hit the same internal component each time until it dies.
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