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December 16th, 2003, 02:45 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: multiple attacks
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ?
- every subsequent attack on a unit in a given turn will reduce defense by 1, too ?
- there's a growing chance of hits penetrating the armor, when a unit gets fatigued ?
- unconscious units are automatically hit etc. ?
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 15th, 2003, 05:02 PM
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Re: multiple attacks
Quote:
Originally posted by Arralen:
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ?
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Yes.
Quote:
- every subsequent attack on a unit in a given turn will reduce defense by 1, too ?
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Yes.
Quote:
- there's a growing chance of hits penetrating the armor, when a unit gets fatigued ?
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The Protection of the Unit is halved. They state the forumla for you. 2d6-Fatigue(/15). Greater than 1 = Full Protection.
Dependant on probability (See Saber's "I need to figure out Dice" thread) but a safe bet would be 50% of the time a unit with 75+ Fatigue will have half their Protection negated and 33% of the time on a unit with 50+ Fatigue.
(Note: Is it the entire protection score or only AP (armor protection)? I also assume the effects of AP are additive as well)
Also you do lose Attack rating based on Fatigue. 1/20 of Fatigue.
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December 21st, 2003, 04:07 AM
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National Security Advisor
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Re: multiple attacks
I've been trying a Natajara named Ginsu with four swords (so far two have double attacks) and so far it seems to kill about two targets per turn. I was hoping for more (ideally, eight chopped enemies per turn, or sixteen with a swiftness item). Fatigue seems to set in very quickly when doing this, too.
PvK
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December 21st, 2003, 04:41 AM
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Major General
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Re: multiple attacks
Quote:
Originally posted by PvK:
I've been trying a Natajara named Ginsu with four swords ... Fatigue seems to set in very quickly when doing this, too.
PvK
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Which is why I like my undead Emmitu hero, with 0 melee encumbrance, magical and heroic quickness. He killed about 12 enemies per turn, with only 2 weapons, and each had only 1 attack per turn. Though he also had a "hoof".
Reinvigoration, to my knowledge... only works 1 time per turn, regardless of quickness, so it is less effective on quick units. I could be wrong, though.
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December 21st, 2003, 04:47 AM
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Re: multiple attacks
Quote:
Originally posted by Graeme Dice:
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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I think it is for all attacks, not just the ones that hit. But the manual does not make it clear whether this is per "weapon strike" (you know, the thing a flail gets 2 of) or per "unit attack" (every non-quick unit gets 1 per turn) or per "weapon attack" (every unit gets 1 per weapon, regardless of #hits per weapon).
In my simulator, I modeled it as 1 defense reduction per weapon strike.
Keep in mind that this only Lasts until the beginning of the unit's next turn.
-Cherry
P.S. Any clarifications from those in the know would be helpful 
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December 22nd, 2003, 05:18 AM
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National Security Advisor
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Re: multiple attacks
Quote:
Originally posted by Saber Cherry:
Which is why I like my undead Emmitu hero, with 0 melee encumbrance, magical and heroic quickness. He killed about 12 enemies per turn, with only 2 weapons, and each had only 1 attack per turn. Though he also had a "hoof".
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How did he kill 12/turn with 2 weapons and a hoof? Trampling?
BTW, Ginsu (my Natajara) was killed Last night by a very powerful Ghost King casting Drain Life while Ginsu was getting stuck behind his own men and then playing with lesser units. Drain Life seems to cause a lot of afflictions and fatigue as well as damage, and my Luck and highish MR wasn't enough. Though, if Ginsu had gone straight for the ghost, I imagine the Ghost would've been a goner. Looks like that's going to be my second concluded game of Doms II, another win by the AI (Tien Chi and Ulm have taken all but my castle).
PvK
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December 22nd, 2003, 08:13 AM
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Major General
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Re: multiple attacks
Quote:
Originally posted by PvK:
How did he kill 12/turn with 2 weapons and a hoof? Trampling?
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No, he had 139% heroic quickness, magical quickness, and unholy power (bonus movement speed... possibly bonus attacks as well? Let's say +10%)
Overall: 3 basic attacks * 2.39 * 2 * 1.1 = 15.77 attacks per turn, average. Though I think I concluded in another thread that it was 22 attacks per turn... hmmm, oh well=) He didn't have trample, as he was mounted and could not wear boots. But the huge movement let him move anywhere he wanted to attack widespread clusters of enemies each turn. The fact that he gets 3 attacks per "round" and 3 enemies inhabit each square is a nice coincidence.
...oh, and 30+ attack, defense, and protection ensured that he always hit and was always missed.
And also... the Life Drain spell is insanely powerful (killing Wyrms and Dragons in a couple hits). I think, perhaps, its effect should be reduced by magic resistance... like -10% (exponential) per MR point. In other words, Life Drain spell damage would go like this (considering 10 MR to be 100%):
MR.....Damage
6.........152%
7.........137%
8.........123%
9.........111%
10.......100%
11.......90%
12.......81%
13.......73%
14.......66%
15.......59%
16.......53%
-Cherry
[ December 22, 2003, 06:42: Message edited by: Saber Cherry ]
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