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December 14th, 2003, 08:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Restricting AI death scale?
Any way to do this?
I hate when the ai commits long term suicide.
Forcing a non-death scale on non-abysia/ermor seems like a good option. The jotuns are especially fond of a death scale, which given their supply issues is just horrid.
Besides which it makes their provs barely worth taking over after early game, assuming one has a stable dominion boundary.
Thanks for any thoughts,
Rabe
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December 15th, 2003, 05:47 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Restricting AI death scale?
Well, I agree... I've mentioned it before. DT Ctis should be allowed a Death scale too (and any future theme with unholy priests). But otherwise, the AI gets more points than humans... and should never take a death scale, if only for supply reasons.
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December 15th, 2003, 06:10 AM
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General
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Join Date: Nov 2000
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Re: Restricting AI death scale?
The AI should also be a bit more proactive in dispelling Burden of Time. I've had a single casting of the spell running for almost 40 turns as Soulgate Ermor, and Marignon has made no attempt to dispel it, even though they've got mages that can cast the army telporting spell. After running for that long, there's no real challenge left, as all the provinces have been decimated.
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December 15th, 2003, 06:47 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Restricting AI death scale?
From what I've used with death magic... playing Ermor against the AI opponents makes for a real easy game. And Burden of Time makes the game way too easy. I would only play Ermor against multiple human opponents.
__________________
There can be only one.
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December 16th, 2003, 01:17 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Restricting AI death scale?
Burden of time cast by an ai opponent however, may be the only way for the ai to "win". This brings up a change from Dom1 to Dom2 that I think is for the worse, and that is the dispell mechanic. Having to research enchantment 5 to be prepared against burdensome globals is painful.
I very much agree that living ai should not take death scales.
[ December 15, 2003, 23:28: Message edited by: Truper ]
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December 16th, 2003, 01:23 AM
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Re: Restricting AI death scale?
Quote:
Originally posted by NTJedi:
From what I've used with death magic... playing Ermor against the AI opponents makes for a real easy game. And Burden of Time makes the game way too easy. I would only play Ermor against multiple human opponents.
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Well if you won the game against the AI by just casting Burden of Time; then obviously you need to scale up your difficulty and AI opponents. I believe the issue is that the AI doesn't actively either Dispel or destroy the nation casting such a spell, or probably even knows of it's existance. It just calculates it's actions based on it's current army composition and province situation.
Ermor are not overpowering in MP by any degree though are very solid; but you do have to deal with them in a different manner than I feel the AI does. And it is often a misconception of Ermor SP players to treat MP opponents to AI, which causes their quick and ugly downfall.
[ December 15, 2003, 23:50: Message edited by: Zen ]
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