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  #1  
Old December 15th, 2003, 07:58 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Independence Flux

Number 3 is correct. At least from what I have heard here. (I'm sort of a newb myself.)
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  #2  
Old December 15th, 2003, 08:11 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Independence Flux

Yes, #3 is correct. If you have a scout or spy in the province you will have lower intelligence error.
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  #3  
Old December 15th, 2003, 08:32 PM
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Default Re: Independence Flux

Kewl, thanks!

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  #4  
Old December 17th, 2003, 03:53 PM

Chris Byler Chris Byler is offline
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Default Re: Independence Flux

Quote:
Originally posted by Saber Cherry:
Yes, #3 is correct. If you have a scout or spy in the province you will have lower intelligence error.
You can also just record the successive estimates over several turns and average them for a somewhat more accurate guess.

This doesn't help when the force you're trying to assess isn't independent, though, as it may move, recruit, split up or have reinforcements join it. If you want an accurate assessment of another nation's army, you will need a scout, spy, Bard, or other stealthy unit.
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-- Dominions II spell manual
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  #5  
Old December 17th, 2003, 04:31 PM
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Default Re: Independence Flux

Astral Projection, Astral Window, and Eyes of God work too.
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  #6  
Old December 17th, 2003, 05:03 PM

liga liga is offline
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Default Re: Independence Flux

So you think there isn't a sort of "gorwing" in independents ? I rarely seen 70-80 units on an Inependent province the first few turns, but often later in the game... and I think it will be quite unusual (silly) if the player forces increase turn by turn while the independents stay as they are in the beginning ...
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  #7  
Old December 17th, 2003, 06:28 PM
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Default Re: Independence Flux

Arcoscephale's dominion also provides very accurate scouting reports.
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