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December 20th, 2003, 01:36 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Combat Simulator Released!
The problem is that :
Java runs OK from Program>Run, but then I'm unable to read anything more than a couple words...
I can open a DOS box, but then when I try to run Java it says "This program can't be run in DOS mode" ...
So ? 
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December 20th, 2003, 07:09 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Quote:
Originally posted by PDF:
The problem is that :
Java runs OK from Program>Run, but then I'm unable to read anything more than a couple words...
I can open a DOS box, but then when I try to run Java it says "This program can't be run in DOS mode" ...
So ?
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If Java runs OK from start>run, you can type "java c:\simulator\Fight Militia Militia"
or wherever the simulator is installed. It takes a few seconds to run, so the window will stay open long enough to at least see the "deathmatch" results... and you can always press on the keyboard to freeze it for a while. I think I'll change it so all the results are added to a "results.txt" file (in addition to being displayed on the screen)... but I won't be able to do that until later today.
-Cherry
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December 21st, 2003, 05:06 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
The new release (8) is not quite ready yet. However, a new feature has been added...
Matrix Power Rankings!!!
Every unit in the database fights against every other unit, and the results are averaged, to determine the average effectiveness of a unit against all other (known) units. This takes a while, since there are "N" fights for every combination of 2 units.
You can also specify a matrix subset, for example, power rankings involving just Ulm and Ermor units, to determine which units to build if you are Ulm, at war with Ermor (*cough* ywl... pikeneers cannot repel units with 50 morale).
Here are the statistics for all the units I have so far. But first:
What is modeled? Almost everything that effects normal units, like regeneration, lucky, ethereal, reinvigoration, poison, poison immunity, repels, being undead, life drain, being lifeless, fatigue effects (stat reduction and falling asleep), armor piercing and negating, magic weapons, and all the basic stuff.
What is not modeled (or not quite right)? Fear, chill, heat, poison clouds, spiky armor, magic resist saves, weapons with ammo (including lances), awe, paralysis, trample, damage from excess fatigue, fatigue damage from weapons, fire immunity, electrical immunity, cold immunity, bless effects, area of effect weapons, afflictions, experience, dominion bonuses (to MR and Morale), scale effects (heat and cold scales), stat increases from magic levels.
What will never be modeled? Ranged attacks, magic attacks, routing, or any battle movements other than melee attack.
So... here are the current unit power rankings! Remember, Militia's "Deathmatch" 11.4% means a fresh militia unit will win 11.4% of fights against all the other units listed, in a deathmatch.
--Edit: replaced with a more recent Version, above--
-Cherry
[ December 21, 2003, 05:10: Message edited by: Saber Cherry ]
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December 21st, 2003, 07:06 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Unit Power Rankings
To see these clearly, you may want to paste them into a text file, and look at it with Wordpad (not Notepad)... that way, the numbers will be aligned. These are the average percent chance of winning a melee battle against another unit.
Deathmatch Power Rankings for 10000 rounds:
AB Inf Axe: ---------------------------- 665 (66.5%)
AB Inf Battleaxe: ---------------------- 680 (68.0%)
AB Inf Flail: -------------------------- 693 (69.3%)
AB Inf Morningstar: -------------------- 753 (75.3%)
AB Humanbred Axe: ---------------------- 432 (43.2%)
AB Humanbred Spear: -------------------- 488 (48.8%)
Assassin: ------------------------------ 671 (67.1%)
AT Spearman 1: ------------------------- 235 (23.5%)
AT Spearman 2: ------------------------- 325 (32.5%)
AT Consort: ---------------------------- 874 (87.4%)
AT Coral Guard: ------------------------ 569 (56.9%)
AT Coral Queen: ------------------------ 535 (53.5%)
AT Deep Seer: -------------------------- 27 (2.7%)
AT Initiate of the Deep: --------------- 49 (4.9%)
AT King of the Deep: ------------------- 693 (69.3%)
AT Mother Guard: ----------------------- 822 (82.2%)
AT Reef Warrior: ----------------------- 349 (34.9%)
AT Scout: ------------------------------ 160 (16.0%)
AT Shambler: --------------------------- 395 (39.5%)
AT Shambler Chief: --------------------- 404 (40.4%)
AT War Lobster: ------------------------ 734 (73.4%)
AT War Shambler: ----------------------- 602 (60.2%)
Commander 1: --------------------------- 484 (48.4%)
Commander 2: --------------------------- 558 (55.8%)
Commander 3: --------------------------- 597 (59.7%)
Elite Militia: ------------------------- 281 (28.1%)
ER Acolyte: ---------------------------- 617 (61.7%)
ER Arch Bishop: ------------------------ 957 (95.7%)
ER Bishop: ----------------------------- 747 (74.7%)
ER Censor: ----------------------------- 936 (93.6%)
ER Dusk Elder: ------------------------- 959 (95.9%)
ER Knight of the Unholy Sepulchre: ----- 947 (94.7%)
ER Longdead Legionnaire: --------------- 423 (42.3%)
ER Longdead Velite: -------------------- 398 (39.8%)
ER Spectator: -------------------------- 931 (93.1%)
Heavy Inf 1: --------------------------- 393 (39.3%)
Heavy Inf 2: --------------------------- 512 (51.2%)
Heavy Inf 3: --------------------------- 524 (52.4%)
Hydra: --------------------------------- 995 (99.5%)
Hydra Hatchling: ----------------------- 633 (63.3%)
Ghost: --------------------------------- 879 (87.9%)
Ghoul: --------------------------------- 153 (15.3%)
Light Inf 1: --------------------------- 341 (34.1%)
Light Inf 2: --------------------------- 407 (40.7%)
Lictor: -------------------------------- 906 (90.6%)
Longdead Horseman: --------------------- 661 (66.1%)
Longdead Spear 1: ---------------------- 182 (18.2%)
Longdead Spear 2: ---------------------- 357 (35.7%)
Longdead Sword 1: ---------------------- 251 (25.1%)
Longdead Sword 2: ---------------------- 265 (26.5%)
Longdead Sword 3: ---------------------- 406 (40.6%)
Longdead Sword 4: ---------------------- 432 (43.2%)
Maul Barbarian: ------------------------ 359 (35.9%)
Medium Militia: ------------------------ 216 (21.6%)
Militia: ------------------------------- 114 (11.4%)
Salamander: ---------------------------- 457 (45.7%)
Scout: --------------------------------- 229 (22.9%)
Slayer: -------------------------------- 757 (75.7%)
Soulless: ------------------------------ 30 (3.0%)
Soulless Warrior 1: -------------------- 103 (10.3%)
Soulless Warrior 2: -------------------- 184 (18.4%)
Sword Barbarian: ----------------------- 543 (54.3%)
TC Archer: ----------------------------- 156 (15.6%)
TC Glaive Footman: --------------------- 326 (32.6%)
TC Imperial Glaive Footman: ------------ 333 (33.3%)
TC Imperial Guard: --------------------- 607 (60.7%)
TC Imperial Spear Footman: ------------- 487 (48.7%)
TC Pike Footman: ----------------------- 323 (32.3%)
TC Spear Footman: ---------------------- 436 (43.6%)
Tribal Warrior: ------------------------ 263 (26.3%)
Triton 1: ------------------------------ 163 (16.3%)
Triton 2: ------------------------------ 234 (23.4%)
Triton Guard: -------------------------- 323 (32.3%)
Triton Lord: --------------------------- 363 (36.3%)
Ulm Guardian: -------------------------- 824 (82.4%)
Ulm Inf Battleaxe 1: ------------------- 558 (55.8%)
Ulm Inf Battleaxe 2: ------------------- 672 (67.2%)
Ulm Inf Flail 1: ----------------------- 548 (54.8%)
Ulm Inf Flail 2: ----------------------- 682 (68.2%)
Ulm Inf Hammer 1: ---------------------- 579 (57.9%)
Ulm Inf Hammer 2: ---------------------- 558 (55.8%)
Ulm Inf Maul 1: ------------------------ 540 (54.0%)
Ulm Inf Maul 2: ------------------------ 666 (66.6%)
Ulm Inf Morningstar 1: ----------------- 638 (63.8%)
Ulm Inf Morningstar 2: ----------------- 652 (65.2%)
Ulm Pikeneer 1: ------------------------ 562 (56.2%)
Ulm Pikeneer 2: ------------------------ 683 (68.3%)
Gauntlet mode - units do not recover health or fatigue between matches... so it is more "steady state". Note that encumbrance, regeneration, lifesteal, and reinvigoration play a much higher role here.
Gauntlet Power Rankings for 10000 rounds:
AB Inf Axe: ---------------------------- 560 (56.0%)
AB Inf Battleaxe: ---------------------- 586 (58.6%)
AB Inf Flail: -------------------------- 614 (61.4%)
AB Inf Morningstar: -------------------- 627 (62.7%)
AB Humanbred Axe: ---------------------- 450 (45.0%)
AB Humanbred Spear: -------------------- 486 (48.6%)
Assassin: ------------------------------ 642 (64.2%)
AT Spearman 1: ------------------------- 307 (30.7%)
AT Spearman 2: ------------------------- 373 (37.3%)
AT Consort: ---------------------------- 713 (71.3%)
AT Coral Guard: ------------------------ 509 (50.9%)
AT Coral Queen: ------------------------ 501 (50.1%)
AT Deep Seer: -------------------------- 92 (9.2%)
AT Initiate of the Deep: --------------- 124 (12.4%)
AT King of the Deep: ------------------- 629 (62.9%)
AT Mother Guard: ----------------------- 661 (66.1%)
AT Reef Warrior: ----------------------- 386 (38.6%)
AT Scout: ------------------------------ 237 (23.7%)
AT Shambler: --------------------------- 439 (43.9%)
AT Shambler Chief: --------------------- 420 (42.0%)
AT War Lobster: ------------------------ 677 (67.7%)
AT War Shambler: ----------------------- 535 (53.5%)
Commander 1: --------------------------- 484 (48.4%)
Commander 2: --------------------------- 520 (52.0%)
Commander 3: --------------------------- 538 (53.8%)
Elite Militia: ------------------------- 362 (36.2%)
ER Acolyte: ---------------------------- 605 (60.5%)
ER Arch Bishop: ------------------------ 897 (89.7%)
ER Bishop: ----------------------------- 699 (69.9%)
ER Censor: ----------------------------- 891 (89.1%)
ER Dusk Elder: ------------------------- 960 (96.0%)
ER Knight of the Unholy Sepulchre: ----- 915 (91.5%)
ER Longdead Legionnaire: --------------- 497 (49.7%)
ER Longdead Velite: -------------------- 481 (48.1%)
ER Spectator: -------------------------- 932 (93.2%)
Heavy Inf 1: --------------------------- 436 (43.6%)
Heavy Inf 2: --------------------------- 496 (49.6%)
Heavy Inf 3: --------------------------- 505 (50.5%)
Hydra: --------------------------------- 976 (97.6%)
Hydra Hatchling: ----------------------- 581 (58.1%)
Ghost: --------------------------------- 883 (88.3%)
Ghoul: --------------------------------- 256 (25.6%)
Light Inf 1: --------------------------- 405 (40.5%)
Light Inf 2: --------------------------- 446 (44.6%)
Lictor: -------------------------------- 851 (85.1%)
Longdead Horseman: --------------------- 687 (68.7%)
Longdead Spear 1: ---------------------- 287 (28.7%)
Longdead Spear 2: ---------------------- 442 (44.2%)
Longdead Sword 1: ---------------------- 343 (34.3%)
Longdead Sword 2: ---------------------- 349 (34.9%)
Longdead Sword 3: ---------------------- 475 (47.5%)
Longdead Sword 4: ---------------------- 496 (49.6%)
Maul Barbarian: ------------------------ 406 (40.6%)
Medium Militia: ------------------------ 316 (31.6%)
Militia: ------------------------------- 214 (21.4%)
Salamander: ---------------------------- 413 (41.3%)
Scout: --------------------------------- 326 (32.6%)
Slayer: -------------------------------- 650 (65.0%)
Soulless: ------------------------------ 97 (9.7%)
Soulless Warrior 1: -------------------- 201 (20.1%)
Soulless Warrior 2: -------------------- 273 (27.3%)
Sword Barbarian: ----------------------- 534 (53.4%)
TC Archer: ----------------------------- 249 (24.9%)
TC Glaive Footman: --------------------- 384 (38.4%)
TC Imperial Glaive Footman: ------------ 397 (39.7%)
TC Imperial Guard: --------------------- 544 (54.4%)
TC Imperial Spear Footman: ------------- 479 (47.9%)
TC Pike Footman: ----------------------- 390 (39.0%)
TC Spear Footman: ---------------------- 455 (45.5%)
Tribal Warrior: ------------------------ 339 (33.9%)
Triton 1: ------------------------------ 245 (24.5%)
Triton 2: ------------------------------ 309 (30.9%)
Triton Guard: -------------------------- 373 (37.3%)
Triton Lord: --------------------------- 398 (39.8%)
Ulm Guardian: -------------------------- 679 (67.9%)
Ulm Inf Battleaxe 1: ------------------- 518 (51.8%)
Ulm Inf Battleaxe 2: ------------------- 562 (56.2%)
Ulm Inf Flail 1: ----------------------- 527 (52.7%)
Ulm Inf Flail 2: ----------------------- 585 (58.5%)
Ulm Inf Hammer 1: ---------------------- 525 (52.5%)
Ulm Inf Hammer 2: ---------------------- 512 (51.2%)
Ulm Inf Maul 1: ------------------------ 508 (50.8%)
Ulm Inf Maul 2: ------------------------ 559 (55.9%)
Ulm Inf Morningstar 1: ----------------- 560 (56.0%)
Ulm Inf Morningstar 2: ----------------- 556 (55.6%)
Ulm Pikeneer 1: ------------------------ 532 (53.2%)
Ulm Pikeneer 2: ------------------------ 578 (57.8%)
-Cherry
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December 21st, 2003, 08:15 AM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Combat Simulator Released!
*Aldin stands up and cheers!!!*
Wahoo Saber Cherry! Most useful third party chart I've seen yet!
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 21st, 2003, 10:59 AM
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Corporal
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Join Date: Oct 2003
Location: Barcelona
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Re: Combat Simulator Released!
New Version: 9 =) Included is lucky, ethereal, mounted, additional units (including most Ermor units), matrix mode (see the bat file for an example), and automatic output to text files. Some of the units were renamed for consistancy, to keep similar units close together when alphabetized.
-Cherry
Combat Simulator Version 9.0
__________________
--------------
Artificial Intelligence Is Better Than No Intelligence At All.
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December 21st, 2003, 05:02 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Combat Simulator Released!
Looks great... for those like me who are easily lost, the list of "correct" (for the simulator) unit names are in UnitTypes.txt, NOT Creatures.txt. Took me a while to figure it out...
Oh, and is there a way, while using the "Matrix" fight, to get the individual results? I suppose they're being computed, so why not? (I had a look at the results files, and they only seem to contain the average information, not the details)
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