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December 21st, 2003, 07:06 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Unit Power Rankings
To see these clearly, you may want to paste them into a text file, and look at it with Wordpad (not Notepad)... that way, the numbers will be aligned. These are the average percent chance of winning a melee battle against another unit.
Deathmatch Power Rankings for 10000 rounds:
AB Inf Axe: ---------------------------- 665 (66.5%)
AB Inf Battleaxe: ---------------------- 680 (68.0%)
AB Inf Flail: -------------------------- 693 (69.3%)
AB Inf Morningstar: -------------------- 753 (75.3%)
AB Humanbred Axe: ---------------------- 432 (43.2%)
AB Humanbred Spear: -------------------- 488 (48.8%)
Assassin: ------------------------------ 671 (67.1%)
AT Spearman 1: ------------------------- 235 (23.5%)
AT Spearman 2: ------------------------- 325 (32.5%)
AT Consort: ---------------------------- 874 (87.4%)
AT Coral Guard: ------------------------ 569 (56.9%)
AT Coral Queen: ------------------------ 535 (53.5%)
AT Deep Seer: -------------------------- 27 (2.7%)
AT Initiate of the Deep: --------------- 49 (4.9%)
AT King of the Deep: ------------------- 693 (69.3%)
AT Mother Guard: ----------------------- 822 (82.2%)
AT Reef Warrior: ----------------------- 349 (34.9%)
AT Scout: ------------------------------ 160 (16.0%)
AT Shambler: --------------------------- 395 (39.5%)
AT Shambler Chief: --------------------- 404 (40.4%)
AT War Lobster: ------------------------ 734 (73.4%)
AT War Shambler: ----------------------- 602 (60.2%)
Commander 1: --------------------------- 484 (48.4%)
Commander 2: --------------------------- 558 (55.8%)
Commander 3: --------------------------- 597 (59.7%)
Elite Militia: ------------------------- 281 (28.1%)
ER Acolyte: ---------------------------- 617 (61.7%)
ER Arch Bishop: ------------------------ 957 (95.7%)
ER Bishop: ----------------------------- 747 (74.7%)
ER Censor: ----------------------------- 936 (93.6%)
ER Dusk Elder: ------------------------- 959 (95.9%)
ER Knight of the Unholy Sepulchre: ----- 947 (94.7%)
ER Longdead Legionnaire: --------------- 423 (42.3%)
ER Longdead Velite: -------------------- 398 (39.8%)
ER Spectator: -------------------------- 931 (93.1%)
Heavy Inf 1: --------------------------- 393 (39.3%)
Heavy Inf 2: --------------------------- 512 (51.2%)
Heavy Inf 3: --------------------------- 524 (52.4%)
Hydra: --------------------------------- 995 (99.5%)
Hydra Hatchling: ----------------------- 633 (63.3%)
Ghost: --------------------------------- 879 (87.9%)
Ghoul: --------------------------------- 153 (15.3%)
Light Inf 1: --------------------------- 341 (34.1%)
Light Inf 2: --------------------------- 407 (40.7%)
Lictor: -------------------------------- 906 (90.6%)
Longdead Horseman: --------------------- 661 (66.1%)
Longdead Spear 1: ---------------------- 182 (18.2%)
Longdead Spear 2: ---------------------- 357 (35.7%)
Longdead Sword 1: ---------------------- 251 (25.1%)
Longdead Sword 2: ---------------------- 265 (26.5%)
Longdead Sword 3: ---------------------- 406 (40.6%)
Longdead Sword 4: ---------------------- 432 (43.2%)
Maul Barbarian: ------------------------ 359 (35.9%)
Medium Militia: ------------------------ 216 (21.6%)
Militia: ------------------------------- 114 (11.4%)
Salamander: ---------------------------- 457 (45.7%)
Scout: --------------------------------- 229 (22.9%)
Slayer: -------------------------------- 757 (75.7%)
Soulless: ------------------------------ 30 (3.0%)
Soulless Warrior 1: -------------------- 103 (10.3%)
Soulless Warrior 2: -------------------- 184 (18.4%)
Sword Barbarian: ----------------------- 543 (54.3%)
TC Archer: ----------------------------- 156 (15.6%)
TC Glaive Footman: --------------------- 326 (32.6%)
TC Imperial Glaive Footman: ------------ 333 (33.3%)
TC Imperial Guard: --------------------- 607 (60.7%)
TC Imperial Spear Footman: ------------- 487 (48.7%)
TC Pike Footman: ----------------------- 323 (32.3%)
TC Spear Footman: ---------------------- 436 (43.6%)
Tribal Warrior: ------------------------ 263 (26.3%)
Triton 1: ------------------------------ 163 (16.3%)
Triton 2: ------------------------------ 234 (23.4%)
Triton Guard: -------------------------- 323 (32.3%)
Triton Lord: --------------------------- 363 (36.3%)
Ulm Guardian: -------------------------- 824 (82.4%)
Ulm Inf Battleaxe 1: ------------------- 558 (55.8%)
Ulm Inf Battleaxe 2: ------------------- 672 (67.2%)
Ulm Inf Flail 1: ----------------------- 548 (54.8%)
Ulm Inf Flail 2: ----------------------- 682 (68.2%)
Ulm Inf Hammer 1: ---------------------- 579 (57.9%)
Ulm Inf Hammer 2: ---------------------- 558 (55.8%)
Ulm Inf Maul 1: ------------------------ 540 (54.0%)
Ulm Inf Maul 2: ------------------------ 666 (66.6%)
Ulm Inf Morningstar 1: ----------------- 638 (63.8%)
Ulm Inf Morningstar 2: ----------------- 652 (65.2%)
Ulm Pikeneer 1: ------------------------ 562 (56.2%)
Ulm Pikeneer 2: ------------------------ 683 (68.3%)
Gauntlet mode - units do not recover health or fatigue between matches... so it is more "steady state". Note that encumbrance, regeneration, lifesteal, and reinvigoration play a much higher role here.
Gauntlet Power Rankings for 10000 rounds:
AB Inf Axe: ---------------------------- 560 (56.0%)
AB Inf Battleaxe: ---------------------- 586 (58.6%)
AB Inf Flail: -------------------------- 614 (61.4%)
AB Inf Morningstar: -------------------- 627 (62.7%)
AB Humanbred Axe: ---------------------- 450 (45.0%)
AB Humanbred Spear: -------------------- 486 (48.6%)
Assassin: ------------------------------ 642 (64.2%)
AT Spearman 1: ------------------------- 307 (30.7%)
AT Spearman 2: ------------------------- 373 (37.3%)
AT Consort: ---------------------------- 713 (71.3%)
AT Coral Guard: ------------------------ 509 (50.9%)
AT Coral Queen: ------------------------ 501 (50.1%)
AT Deep Seer: -------------------------- 92 (9.2%)
AT Initiate of the Deep: --------------- 124 (12.4%)
AT King of the Deep: ------------------- 629 (62.9%)
AT Mother Guard: ----------------------- 661 (66.1%)
AT Reef Warrior: ----------------------- 386 (38.6%)
AT Scout: ------------------------------ 237 (23.7%)
AT Shambler: --------------------------- 439 (43.9%)
AT Shambler Chief: --------------------- 420 (42.0%)
AT War Lobster: ------------------------ 677 (67.7%)
AT War Shambler: ----------------------- 535 (53.5%)
Commander 1: --------------------------- 484 (48.4%)
Commander 2: --------------------------- 520 (52.0%)
Commander 3: --------------------------- 538 (53.8%)
Elite Militia: ------------------------- 362 (36.2%)
ER Acolyte: ---------------------------- 605 (60.5%)
ER Arch Bishop: ------------------------ 897 (89.7%)
ER Bishop: ----------------------------- 699 (69.9%)
ER Censor: ----------------------------- 891 (89.1%)
ER Dusk Elder: ------------------------- 960 (96.0%)
ER Knight of the Unholy Sepulchre: ----- 915 (91.5%)
ER Longdead Legionnaire: --------------- 497 (49.7%)
ER Longdead Velite: -------------------- 481 (48.1%)
ER Spectator: -------------------------- 932 (93.2%)
Heavy Inf 1: --------------------------- 436 (43.6%)
Heavy Inf 2: --------------------------- 496 (49.6%)
Heavy Inf 3: --------------------------- 505 (50.5%)
Hydra: --------------------------------- 976 (97.6%)
Hydra Hatchling: ----------------------- 581 (58.1%)
Ghost: --------------------------------- 883 (88.3%)
Ghoul: --------------------------------- 256 (25.6%)
Light Inf 1: --------------------------- 405 (40.5%)
Light Inf 2: --------------------------- 446 (44.6%)
Lictor: -------------------------------- 851 (85.1%)
Longdead Horseman: --------------------- 687 (68.7%)
Longdead Spear 1: ---------------------- 287 (28.7%)
Longdead Spear 2: ---------------------- 442 (44.2%)
Longdead Sword 1: ---------------------- 343 (34.3%)
Longdead Sword 2: ---------------------- 349 (34.9%)
Longdead Sword 3: ---------------------- 475 (47.5%)
Longdead Sword 4: ---------------------- 496 (49.6%)
Maul Barbarian: ------------------------ 406 (40.6%)
Medium Militia: ------------------------ 316 (31.6%)
Militia: ------------------------------- 214 (21.4%)
Salamander: ---------------------------- 413 (41.3%)
Scout: --------------------------------- 326 (32.6%)
Slayer: -------------------------------- 650 (65.0%)
Soulless: ------------------------------ 97 (9.7%)
Soulless Warrior 1: -------------------- 201 (20.1%)
Soulless Warrior 2: -------------------- 273 (27.3%)
Sword Barbarian: ----------------------- 534 (53.4%)
TC Archer: ----------------------------- 249 (24.9%)
TC Glaive Footman: --------------------- 384 (38.4%)
TC Imperial Glaive Footman: ------------ 397 (39.7%)
TC Imperial Guard: --------------------- 544 (54.4%)
TC Imperial Spear Footman: ------------- 479 (47.9%)
TC Pike Footman: ----------------------- 390 (39.0%)
TC Spear Footman: ---------------------- 455 (45.5%)
Tribal Warrior: ------------------------ 339 (33.9%)
Triton 1: ------------------------------ 245 (24.5%)
Triton 2: ------------------------------ 309 (30.9%)
Triton Guard: -------------------------- 373 (37.3%)
Triton Lord: --------------------------- 398 (39.8%)
Ulm Guardian: -------------------------- 679 (67.9%)
Ulm Inf Battleaxe 1: ------------------- 518 (51.8%)
Ulm Inf Battleaxe 2: ------------------- 562 (56.2%)
Ulm Inf Flail 1: ----------------------- 527 (52.7%)
Ulm Inf Flail 2: ----------------------- 585 (58.5%)
Ulm Inf Hammer 1: ---------------------- 525 (52.5%)
Ulm Inf Hammer 2: ---------------------- 512 (51.2%)
Ulm Inf Maul 1: ------------------------ 508 (50.8%)
Ulm Inf Maul 2: ------------------------ 559 (55.9%)
Ulm Inf Morningstar 1: ----------------- 560 (56.0%)
Ulm Inf Morningstar 2: ----------------- 556 (55.6%)
Ulm Pikeneer 1: ------------------------ 532 (53.2%)
Ulm Pikeneer 2: ------------------------ 578 (57.8%)
-Cherry
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December 21st, 2003, 08:15 AM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Combat Simulator Released!
*Aldin stands up and cheers!!!*
Wahoo Saber Cherry! Most useful third party chart I've seen yet!
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 21st, 2003, 10:59 AM
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Corporal
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Join Date: Oct 2003
Location: Barcelona
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Re: Combat Simulator Released!
New Version: 9 =) Included is lucky, ethereal, mounted, additional units (including most Ermor units), matrix mode (see the bat file for an example), and automatic output to text files. Some of the units were renamed for consistancy, to keep similar units close together when alphabetized.
-Cherry
Combat Simulator Version 9.0
__________________
--------------
Artificial Intelligence Is Better Than No Intelligence At All.
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December 21st, 2003, 05:02 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Combat Simulator Released!
Looks great... for those like me who are easily lost, the list of "correct" (for the simulator) unit names are in UnitTypes.txt, NOT Creatures.txt. Took me a while to figure it out...
Oh, and is there a way, while using the "Matrix" fight, to get the individual results? I suppose they're being computed, so why not? (I had a look at the results files, and they only seem to contain the average information, not the details)
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December 22nd, 2003, 12:30 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Quote:
Originally posted by PhilD:
Oh, and is there a way, while using the "Matrix" fight, to get the individual results? I suppose they're being computed, so why not? (I had a look at the results files, and they only seem to contain the average information, not the details)
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Yes, it is possible... it would just give about n^2 as much data output, and be difficult to read. And difficult to format, as well. If only I could output in the form of an excel file=) But I don't know how.
For a small matrix of maybe 5 units, all the individual results might fit on the screen ok.
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December 22nd, 2003, 08:54 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Hmmm... I changed some things... and got a (roughly) 200% speedup. That may help with big matrices. However, every new feature added will slow it down=) I'm thinking of putting in Awe, Chill, and Heat next... or maybe multiple units in combat (like 3 militias versus 2 pikeneers). But Chill and Heat (unlike everything so far) will not be perfectly representative of the in-game Chill and Heat.
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December 26th, 2003, 11:42 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Combat Simulator Released!
Yay!!! A new Version is on its way. It can answer questions like...
How many militia does it take to kill a Hydra?
Not to give away the answer, but...
'1*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 0 - approximately 0.0% wins.
Attacker's gauntlet score: 0 - approximately 0.0% wins.
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'2*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 0 - approximately 0.0% wins.
Attacker's gauntlet score: 17 - approximately 1.7% wins.
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'3*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 0 - approximately 0.0% wins.
Attacker's gauntlet score: 81 - approximately 8.1% wins.
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'4*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 15 - approximately 1.5% wins.
Attacker's gauntlet score: 168 - approximately 16.8% wins.
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'5*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 143 - approximately 14.3% wins.
Attacker's gauntlet score: 294 - approximately 29.4% wins.
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'6*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 367 - approximately 36.7% wins.
Attacker's gauntlet score: 413 - approximately 41.3% wins.
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'7*Militia' - versus - '1*Hydra' in 10000 bouts.
Attacker's deathmatch score: 540 - approximately 54.0% wins.
Attacker's gauntlet score: 510 - approximately 51.0% wins.
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'14*Militia' - versus - '2*Hydra' in 10000 bouts.
Attacker's deathmatch score: 612 - approximately 61.2% wins.
Attacker's gauntlet score: 556 - approximately 55.6% wins.
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'13*Militia' - versus - '2*Hydra' in 10000 bouts.
Attacker's deathmatch score: 535 - approximately 53.5% wins.
Attacker's gauntlet score: 498 - approximately 49.8% wins.
...interestingly enough... it seems like an Ulm Pikeneer (10 gold) is just as effective against militia as a Hydra (250 gold)!
'1*Ulm Pikeneer 2' - versus - '6*Militia' in 10000 bouts.
Attacker's deathmatch score: 610 - approximately 61.0% wins.
Attacker's gauntlet score: 494 - approximately 49.4% wins.
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'1*Ulm Pikeneer 2' - versus - '7*Militia' in 10000 bouts.
Attacker's deathmatch score: 417 - approximately 41.7% wins.
Attacker's gauntlet score: 452 - approximately 45.2% wins.
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