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  #1  
Old January 1st, 2004, 01:31 PM

UNIVAC UNIVAC is offline
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Default Re: Combat Simulator Released!

Here we go, new Version uploaded.

Get it here!


ps= happy new year
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  #2  
Old January 3rd, 2004, 10:24 AM

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Default Re: Combat Simulator Released!

Quote:
Originally posted by Saber Cherry:
Here's the latest, Combat Sim 24!

Supports Berserk, Flaming Weapons, and Magic Saves.

Fixes Life Drain.

Adds Caelum and several gods.

-Cherry
Combat Simulator v24
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  #3  
Old January 8th, 2004, 08:08 AM
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Default Re: Combat Simulator Released!

Ok, I've emailed Version 32 to Univac!

There are a lot of changes, and it is really quite accurate now. New features:

Version 32 notes:

Some weapon data corrected (number of hands for some weapons)
A defensive-only wakizashi added.
Abysia BOH theme added.
Virtually every pretender is included.
Rising Sun units altered.
Ambidextrous added (specify "ambidextrous=3", for example, in Creatures.txt)
Attack penalties for multi-wielding added.
Rectangular (or should I say, 'asymmetric')matrices added. For example:
"java RectMatrix PY_Velite PY_Hastatus PY_Emerald_Guard vs Ulm_Pikeneer_1 Ulm_Pikeneer_2 Ulm_Inf_Morningstar_2"
...would have each of the 3 Pythium units fight 1-on-1 against each of the 3 Ulm units, without fighting amongst themselves. The resulting rankings would give accurate scores for Pythium versus Ulm.

Note that in RectMatrix mode, you must include the term "vs" somewhere in the command line. In Matrix mode and Fight mode it is not needed.

************
Version 31 notes:

Faster. An Earth magic blessing bug eliminated.

The formatting for units is much nicer. Type "java Unit ER_Dusk_Elder", for example, and the output is very pretty.

An additional statistic added to "Fight" output.

************
Version 27 notes:

Added spiky armor (length 3, poisondam 5, no physical damage, automatic hit).
Made awe work once per unit, not once per weapon.

Added the following tags:

Creatures and equipment:
twistfate, mindless, trample, hero, new, assassin, seduce, animal, spy, holy, unholy, firemagic, earthmagic, airmagic, watermagic, deathmagic, naturemagic, bloodmagic, astralmagic, randomsorcery, randomelemental, randommagic, amphibian, airshield, fireshield, astralshield, glamour, spiky, mistform

Equipment only (actually, weapons only):
flaming, freezing, shocking, undeadDamageBonus, demonDamageBonus, mindlessDamageBonus, magicbeingDamageBonus, lifelessDamageBonus, soulslay, magicslay, onlyHurtsLiving, onlyHurtsUndead

All of these are implimented except:
randomsorcery, randomelemental, randommagic, astralshield, animal (which all affect melee combat)
and the ones that don't affect combat (seduce, spy, etc)

*************************************

What's left? I have to better document everything in the readme. And add wounding

-Cherry

[ January 08, 2004, 06:10: Message edited by: Saber Cherry ]
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  #4  
Old January 8th, 2004, 12:32 PM

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Default Re: Combat Simulator Released!

Quote:
Originally posted by Saber Cherry:
Ok, I've emailed Version 32 to Univac!

[...]
-Cherry
Uploaded!
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  #5  
Old February 1st, 2004, 08:16 PM

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Default Re: Combat Simulator Released!

Quote:
Originally posted by Saber Cherry:
The Combat Simulator is now at Version 37! New features:

Pangaea Units added
Vanheim Units and Leaders added
Mirror Image / Glamour supported
Decay supported

-Cherry
Uploaded!!
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  #6  
Old February 1st, 2004, 10:52 PM

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Default Re: Combat Simulator Released!

Still can't make the sim work on my W98 rig..
Everything looks like it's installed correctly though, has someone managed to use the proggie on a 98 machine ?
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  #7  
Old February 1st, 2004, 11:07 PM
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Default Re: Combat Simulator Released!

Quote:
Originally posted by PDF:
Still can't make the sim work on my W98 rig..
Everything looks like it's installed correctly though, has someone managed to use the proggie on a 98 machine?
I have. You do have the Java virtual machine installed?
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