Ok, I've emailed Version 32 to Univac!
There are a lot of changes, and it is really quite accurate now. New features:
Version 32 notes:
Some weapon data corrected (number of hands for some weapons)
A defensive-only wakizashi added.
Abysia BOH theme added.
Virtually every pretender is included.
Rising Sun units altered.
Ambidextrous added (specify "ambidextrous=3", for example, in Creatures.txt)
Attack penalties for multi-wielding added.
Rectangular (or should I say, 'asymmetric')matrices added. For example:
"java RectMatrix PY_Velite PY_Hastatus PY_Emerald_Guard vs Ulm_Pikeneer_1 Ulm_Pikeneer_2 Ulm_Inf_Morningstar_2"
...would have each of the 3 Pythium units fight 1-on-1 against each of the 3 Ulm units, without fighting amongst themselves. The resulting rankings would give accurate scores for Pythium versus Ulm.
Note that in RectMatrix mode, you must include the term "vs" somewhere in the command line. In Matrix mode and Fight mode it is not needed.
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Version 31 notes:
Faster. An Earth magic blessing bug eliminated.
The formatting for units is much nicer. Type "java Unit ER_Dusk_Elder", for example, and the output is very pretty.
An additional statistic added to "Fight" output.
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Version 27 notes:
Added spiky armor (length 3, poisondam 5, no physical damage, automatic hit).
Made awe work once per unit, not once per weapon.
Added the following tags:
Creatures and equipment:
twistfate, mindless, trample, hero, new, assassin, seduce, animal, spy, holy, unholy, firemagic, earthmagic, airmagic, watermagic, deathmagic, naturemagic, bloodmagic, astralmagic, randomsorcery, randomelemental, randommagic, amphibian, airshield, fireshield, astralshield, glamour, spiky, mistform
Equipment only (actually, weapons only):
flaming, freezing, shocking, undeadDamageBonus, demonDamageBonus, mindlessDamageBonus, magicbeingDamageBonus, lifelessDamageBonus, soulslay, magicslay, onlyHurtsLiving, onlyHurtsUndead
All of these are implimented except:
randomsorcery, randomelemental, randommagic, astralshield, animal (which all affect melee combat)
and the ones that don't affect combat (seduce, spy, etc)
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What's left? I have to better document everything in the readme. And add wounding
-Cherry
[ January 08, 2004, 06:10: Message edited by: Saber Cherry ]