.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 25th, 2003, 03:30 AM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Quote:
Originally posted by Slogan:
R'lyh can be very destructive to pretenders. Even with only a 25% chance of success, if you have 10 squidies with 10 mind bLast each success is nearly guaranteed. Throw in a 'greater'(?) otherness or three and there will be one dead pretender faster than you can say, "Cthulhu fghtagn"
Well, that'd be a given, since I can't say that at all. BTW the complete quote is
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
-- I happen to have a book of Lovecraft handy...

Anyway - the best antidote to mindbLasts is to have lots of non-mindless units to either distract the squidheads, or at least get in the way of the other units that are coming for your paralyzed guys. Longbows also work well unless R'lyeh is using the armored squids (which have a steep resource cost, especially for the resource poor ocean) - illithids count as both "archers" (since they have a ranged attack) and "large monsters" (size 4), IIRC.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote
  #2  
Old December 29th, 2003, 04:02 AM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Either MindbLasts are bugged, or the description should be changed to read "magic resistance negates when Hell freezes over".
Reply With Quote
  #3  
Old December 29th, 2003, 06:34 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Quote:
Originally posted by Truper:
Either MindbLasts are bugged, or the description should be changed to read "magic resistance negates when Hell freezes over".
Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
Reply With Quote
  #4  
Old December 29th, 2003, 10:48 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

The Illithid's do a paralyze which almost always has a single digit for the length of the paralyze. Small chance the unit will wake up from the paralyze. {{The number does not indicate the number of turns.}}
The spell paralyze always has double digits which I have seen as high as 35 ! Thus IMPOSSIBLE to wake up from the paralyze.

[ December 29, 2003, 21:09: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #5  
Old December 29th, 2003, 11:12 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Quote:
Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
Its my experience that units with MR of 22 or 23 are paralyzed 100% of the time. The units in question were a Succubus and Arch Devil each with Amulets of Antimagic. Each faced a single Illithid, and each was paralyzed instantly.
Reply With Quote
  #6  
Old December 30th, 2003, 08:39 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Quote:
Originally posted by Truper:
quote:
Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
Its my experience that units with MR of 22 or 23 are paralyzed 100% of the time. The units in question were a Succubus and Arch Devil each with Amulets of Antimagic. Each faced a single Illithid, and each was paralyzed instantly.
When playing with R'lyeh I've had multiple illithds mind bLast a single vaetti or jotun giant several times before they were paralyzed. So it's not 100% even with much lower MR than 22.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #7  
Old December 31st, 2003, 08:04 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

Whatz really really bad about paralyze is that 99.8% of units won't wake-up from paralyze. They should change the name of the spell into 'Petrified'.... because once hit that units a statue for the rest of the battle. This spell should at least cost one astral gem since it's so powerful.
.


I believe there is also a bug with paralyze. When clicking on the icon of paralyze it shows a number which I believe was suppose to be turns during a battle. However that is not the case as a Paralyze(2) could easily Last 10 turns.

[ December 31, 2003, 06:07: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.