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December 30th, 2003, 08:39 AM
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Major
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Truper:
quote: Well, going by Saber Cherry's table
and the devs statement that mind bLast has a penetration of 11, it seems like a magic resist 9 unit will be paralyzed 75% of the time. This might seema bit much, but Illithid's are also very fragile, and very expensive.
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Its my experience that units with MR of 22 or 23 are paralyzed 100% of the time. The units in question were a Succubus and Arch Devil each with Amulets of Antimagic. Each faced a single Illithid, and each was paralyzed instantly. When playing with R'lyeh I've had multiple illithds mind bLast a single vaetti or jotun giant several times before they were paralyzed. So it's not 100% even with much lower MR than 22.
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December 31st, 2003, 08:04 AM
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General
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Re: Wow. Paralyze is the Super combatant killer!
Whatz really really bad about paralyze is that 99.8% of units won't wake-up from paralyze. They should change the name of the spell into 'Petrified'.... because once hit that units a statue for the rest of the battle. This spell should at least cost one astral gem since it's so powerful.
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I believe there is also a bug with paralyze. When clicking on the icon of paralyze it shows a number which I believe was suppose to be turns during a battle. However that is not the case as a Paralyze(2) could easily Last 10 turns.
[ December 31, 2003, 06:07: Message edited by: NTJedi ]
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December 31st, 2003, 12:01 PM
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Re: Wow. Paralyze is the Super combatant killer!
To my knowledge there is no bug in paralyze. It works as follows (or something like this):
(paralyze value + roll) vs (size + roll) / 3 = turns of paralyzation. I'm not sure if /3 is the correct number.
Regarding the spell: paralyze is one level lower than soul slay and easier to research, thus more commonly seen. Lvl 2 mages will cast paralyze, as will lvl 3 mages with some fatigue. It has the same penetration as soul slay, but being one level lower it is slightly easier to paralyze your opponent ((skill-level)/2=penetration bonus).
Paralyze is a SC counter because it is more available, not because it is more powerful (unless something is broken - but the mr mechanics are the same so i see no reason it should be).
Paralyze is of course more effective on SC's relative ordinary units. If you win your units survive, but the SC is often crucial in winning. Ordinary units rarely are.
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December 31st, 2003, 04:55 PM
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Corporal
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Re: Wow. Paralyze is the Super combatant killer!
The problem, I think, is that the number of turns a unit is paralyzed doesn't go down, so if a unit is paralyzed for 3 turns, it can remain so for much longer than just 3 turns.
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December 31st, 2003, 05:01 PM
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Re: Wow. Paralyze is the Super combatant killer!
Treebeard is correct !
as I wrote earlier:
a paralyze of (2) can easily Last 10 turns
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December 31st, 2003, 05:03 PM
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Second Lieutenant
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Re: Wow. Paralyze is the Super combatant killer!
>unless something is broken
Check your code. It definitely works much more often than Soul Slay.
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December 31st, 2003, 05:06 PM
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Re: Wow. Paralyze is the Super combatant killer!
>a paralyze of (2) can easily Last 10 turns
This is true also. The number seems unrelated to how long the paralyze Lasts. Any number over 10 (happens often) seems equal to paralyzed for full length of any battle.
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