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December 22nd, 2003, 05:40 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Zap the COMMANDER, stupid!
The AI can do that ... see
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 22nd, 2003, 10:32 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Zap the COMMANDER, stupid!
One other thought Ed, are the enemy commanders in range?
~Aldin
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 22nd, 2003, 10:58 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Zap the COMMANDER, stupid!
Range does matter. Some of the high-precision / long-range spells do tend to target Big Nasties especially powerful commanders, 'tho; Curse comes to mind (watch out for those lizard provinces!).
Two issues about commander targeting, 'tho: realism and gameplay. To target leaders specifically implies that they can somehow be noticed and identified, despite frequently being near the far end of the fray with possibly a large melee in the way. Another realism bit is that a mage might target units that seem more likely to threaten him personally (are closer, say) or otherwise stand out. You're looking at the battle from a god's eye view in relative personal safety (unless you're playing on a laptop in the middle of a gangwar crossfire or something like that) and with the luxury of being able to take advantage of perfect information and without time pressure (rather than looking into a chaotic melee and wondering whether you're going to live). Some seemingly lousy targeting seems permissable.
Gameplay -- would tilt balance towards certain long-range / precise spells like Incinerate, Soul Slay. Magic would make mid/late battles gunfights, and this would be particularly evil considering that all defending mages would get first draw...
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December 23rd, 2003, 05:22 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Zap the COMMANDER, stupid!
Hmm... good point on the realism. Though it would be better IMHO to simply not have any long range high precision insta-kill spells. Or, let them target commanders at high priority, but you first need to cast a high-fatigue scrying spell to find the commanders, then use a decent number of magic gems to cast the spell... but with the realism explanation the current system seems good enough 
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