
January 11th, 2004, 01:38 AM
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Corporal
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Join Date: Oct 2003
Location: Barcelona
Posts: 50
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Re: Dominions II - Low Budget and Overpriced? I think not.
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Originally posted by PvK:
Deus Ex? Warcraft? Those games had art budgets measured in hundreds of thousands (or millions) of dollars! The people who did the art were professional game artists. None of the folks at Illwinter are professional game artists, nor did they have a megacorporate (or perhaps any) budget.
PvK
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The house that WarCraft, StarCraft, and Diablo built got their start in the early 1990s as Silicon & Synapse, a developer of small games, all of which were highly underrated. Prior to the release of Warcraft, Blizzard was a third-party developer creating entertainment software for a variety of platforms including DOS, Macintosh, Sega Genesis and Super Nintendo. Some of the company's best-known titles include Rock 'n Roll Racing, The Lost Vikings, Blackthorne and The Death and Return of Superman. Most of its early classics for the PC were published by Interplay.
Text extracted from home of the underdogs.Blizzard started like a small company programming games for other companies.They started with low budget games.So when we are talking about warcraft 1, dont think about today's Blizzard, think about early 90's Blizzard. Low budget and small team is a poor argument for bad multimedia (gui, graphics, sound). If you cant do it better, look for someone that can help you. I can understand all the work this can suppose, and i consider the fact that the devs have "real" jobs and family...so do i.And if i was in his place, i would try to find some help. This project grows every day, with new user requirements and whislists...IMHO the devs team shold grow, with people like them, free time devs, Dom lovers that could help with actual flaws
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forums where slamming the devs and publishers is considered standard
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-Slam devs and publishers is a bad thing
-Being critic with devs/publishers WORK is free speech, and can contribute to improve future performance
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