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January 6th, 2004, 01:16 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Blood?
Quote:
Originally posted by apoger:
I never use SDR's in Dom2.
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I know and I do mean to give it a try MM and all. However its sort of like basing a race design around the Blood of human guys with a two handed weapon and shield - its probably not going to be around long and IMO shouldn't be. Going on what Illwinter said they intended people to blood hunt with blood mages. Since you have done such a good job pointing out that this is not how its turned out I'm assumming they will fix this and so, I hope, building a blood economy around blood mages with SDR's will be of more long term learning value.
Quote:
I see little point to Jade Knives unless I'm having extreme dominion scale issues, which has rarely been the case.
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I like them heaps. Even with dom6 they put me at the top of the dominion curve and as my SP games are decided by dominon, and it takes along time to undermine well established dominion, I like them.
Cheers
Keir
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January 6th, 2004, 01:19 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Blood?
Quote:
Originally posted by Graeme Dice:
What level of construction does the water bracelet require?
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There is a water3 booster at con4 and a water2 booster at con6. Empowerment is ok for me - its just mean searching with a water mage early and I like to start my searching programme early.
Anyway must stop reading Posts and crank the Fountain of Blood.
I'm really enjoying making progress with Mictlan.
Cheers
Keir
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January 6th, 2004, 01:52 AM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Blood?
As a GREAT fan of blood magic, I promise you that none of the 'boss' demons are so tremendously powerful in combat. They're more useful for leading other demons around, or because they can summon for free.
Demon knights, on the other hand, darned near rule the battlefield. Hard to dispel, stats equivilant to practically anything that can be bought, fear to disperse most of the enemies that can beat them... very, very fine units. And can they conquer independents? Mow them down like WHEAT. Not perfect, of course, nothing is.
How you run blood magic depends a lot on what race you are. I find Mictlan tough, personally. Their troops are so feeble, it's hard to make those early conquests so vital to getting your blood economy going. And if you pick a Mictlan god (haven't tried Mictlan with a regular god, don't know if it's consistent to them) you have to funnel a huge number of blood slaves into maintaining even minimal dominion.
One thing baffles me. I was under the impression it was patrolling and not the blood hunt itself that lowered population. Yet when I drop tax rates down to zero in a hunted province so I don't have to bother with patrollers, I still lose population! Anybody understand that? I was under the impression lowering taxes would cause growth.
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January 6th, 2004, 02:26 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Blood?
Quote:
Originally posted by General Tacticus:
Yes, it looks like it can be done, on paper. Still, that 20% of your income will be missed elsewhere : for building additional fortress, province defense, even plain old armies... You also need more priest on sacrifice duties. Not to mention the fact that your good research pretender has cost you a lot of points, so your scales are not that good.
I haven't tried ice devils, so I cannot say how good they are, but would you say 1 Ice devil every two turns is worth investing 20% of your income for the crucial 20 first turns ?
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I think the investment cost is actually less, with more of it coming towards the end and less during expansion. In particular scouts are cheap and effective blood hunters.
Well equipped Ice Devils were quite powerfull in Dom 1, and the only thing I've seen significantly change in Dom 2 is Paralyze. With a Wraith Sword and Regeneration Ring they wade through conventional armies. Quickness plus their cold bonus gives them high enough stats to deal with other tough combatants.
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January 6th, 2004, 02:28 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Blood?
Quote:
Originally posted by Keir Maxwell:
I know and I do mean to give it a try MM and all. However its sort of like basing a race design around the Blood of human guys with a two handed weapon and shield - its probably not going to be around long and IMO shouldn't be. Going on what Illwinter said they intended people to blood hunt with blood mages. Since you have done such a good job pointing out that this is not how its turned out I'm assumming they will fix this and so, I hope, building a blood economy around blood mages with SDR's will be of more long term learning value.
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This may be the crux of our disagreement. If scouts weren't so good at hunting summoning Ice Devils would be a much bigger investment.
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January 6th, 2004, 02:31 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: Blood?
Quote:
Originally posted by Bowlingballhead:
As a GREAT fan of blood magic, I promise you that none of the 'boss' demons are so tremendously powerful in combat. They're more useful for leading other demons around, or because they can summon for free.
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Are you seriously suggesting that Super Combatants are ineffective?! I have seen and done otherwise, and from what I've read my exerience is common.
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January 6th, 2004, 04:10 AM
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Re: Blood?
I have gotten an Ice Devil with a Wraith Sword and Boots of Flight by turn 16. Then turn 17 Alteration 2.
It is more than possible with some nations; and it isn't that disruptive to your economy as you need your economy to build the slaves and research needed.
The primary issue is you need a nation that is naturally strong and has significant surviviability in their normal units.
They key is not to overexpand. Though personally I don't like putting all my eggs into one type of basket  Which is what you are doing, however that Ice Devil crippled 1 opponent and allowed me to be much larger and stronger than any of the other players by turn 25.
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