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January 7th, 2004, 10:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Ryan Eye MP Game (thread name changed)
I have had three stale turns.
one of them was today.
I check the game twice a day, morning and evening (GMT+2).
Truth is, it's quite frustrating to have this kind of start.
I am seriously considering giving up my position to the AI. Well, unless those stale turns also happen to the rest of the players. then we're all on even ground.
cheers, iz.
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January 7th, 2004, 10:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Ryan Eye MP Game (thread name changed)
Well your on equal ground with me.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 7th, 2004, 11:13 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
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Re: Ryan Eye MP Game (thread name changed)
I've had two, one self-inflicted, one Last night. I'm willing to take another if that's necessary.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 7th, 2004, 11:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Ryan Eye MP Game (thread name changed)
It seems strange that you get hosts every now and then. I havn't had this kind of problem ever.
After having created a game this should be a perfectly fine commandline:
./dom2 -TS --port 1111 -t 0 22 -t 2 22 -t 4 22 -qsm testgame
It starts a dominions server (-S)
text only (-T)
portnbr 1111 (--port 1111)
hosting is sunday at ten (-t 0 22)
hosting is tuesday at ten (-t 2 22)
hosting is thursday at ten (-t 4 22)
it hosts upon arrival of all turns (-q)
no sound (-s)
no music (-m)
the game name is testgame
If the turns are recieved before turn the time host it skips the next time host if within 24 hours.
We have never come across this problem with this command line. In the rare cases when the server is restarted a problem might arise if the host time is only a few hours away.
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January 7th, 2004, 11:38 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Ryan Eye MP Game (thread name changed)
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.
The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
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January 8th, 2004, 02:11 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by Kristoffer O:
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.
The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.
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It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.
I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.
I hope this information may help.
Alex.
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January 8th, 2004, 02:18 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Ryan Eye MP Game (thread name changed)
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
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I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish. Don't feel sorry about that Gandalf, it wasn't your fault, and we appreciate you hosting the game and some misshaps are expected in the first game. Most of the players are newbies, so we should just look at this game as on learning experience.
If you want to make sure what various hosting settings to do we could set-up throw-away game (not competitive, just to test the hosting) with couple of players and try various hosting parameters. I'm ready to participate in such a test.
Alex.
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