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  #1  
Old December 29th, 2003, 11:55 AM
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Endoperez Endoperez is offline
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Default Re: Thoughts about Pythium...?

I don't believe having two wine skins in the same commander helps more than just one... Try having another commander holding the other.

Abominations as support troops? Well, that game is going quite well... Enjoy! Just hope no one casts nothing nasty... Always keep some astral gems for Dispel!


EDIT: same thing for summer swords, and most other items... the effect equipment has on the commander stacks, but the effects the magic of the item has don't stack very often. That is, you get defence boost from multiple swords but otherways one is enough. Different items having the same kind of an effect stack, atleast in the cases I can think of.

[ December 29, 2003, 09:58: Message edited by: Endoperez ]
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Old December 29th, 2003, 11:58 AM

Fearun Fearun is offline
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Default Re: Thoughts about Pythium...?

You definetely right about acashic record its too costy. I found that true in the current game im playing. (I rule the half of the map ) I found the forging of lowcost-magicbonus-artifacts effective. So should i keep same magic levels on my pretender?
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Old December 29th, 2003, 12:03 PM

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Default Re: Thoughts about Pythium...?

So that doesnt increase your supply with 100 if you have for ex. 2 summer swords...? Right?

Wow, If you mean that, I have learned something useful. So I get more commanders!
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Old December 29th, 2003, 12:11 PM
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Default Re: Thoughts about Pythium...?

Depends. Do you want to keep the magics? Do you want to try somehting new? Would any bless effects boost your mages enough to consider that? Extra reinvigoration from Earth 4 might be, but you wouldn't be able to use that for anything else... And some people would warn you about Magic Duel: one lucky Shaman can kill your pretender... Luckily, you have more astral mages than most other nations, so that shouldn't be that big danger.

If you want a site-searcher, remember that one Arch Theurg has air-2 water-1 astral-3, so you shouldn't take those magics if you are not going higher than what any AT can do... Instead, buy one AT to go with your pretender. Or behind him, as you see what provinces you have already searched. With this, you could drop out astral, maybe air and/or water too, and go for better scales.
Oh, you had a Great Enchantress... Well, if you don't need astral gems that much you might want to try a druid. Bog beasts might be good to go with your hydras and vinemen, although you would have to be lucky to get good mages...
Or maybe you would like to try Serpent cult, for greatest success you should have some kind of a bless effect though.

Generally, do anything you like. Maybe you can pick one of these things and go with it. Maybe you would like to try other race for a change. Or maybe you should try going for a harder game. Damn, I started it againg...

EDIT: I think you got it now. Two summer swords and one commander = supply one sword would give you.
two swords and two commanders, both holding one = supplies of both swords
also edited some grammar

[ December 29, 2003, 10:14: Message edited by: Endoperez ]
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Old December 29th, 2003, 12:58 PM

Fearun Fearun is offline
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Default Re: Thoughts about Pythium...?

Thanks for your tips those really freshened my thinking. Maybe the serpent cult and the other things you mentioned are worth of trying. When get I learned about Pythium enough I´ll move to Pangaea. Because I like Nature magic at the moment.
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Old December 29th, 2003, 03:53 PM

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Default Re: Thoughts about Pythium...?

Pythium is absolutely amazing, and they seem to have a much easier time getting an early start that some of the other nations like ulm.

I set one of the AIs to ulm, so I will see how well I do against them.
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Old December 29th, 2003, 04:35 PM
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Default Re: Thoughts about Pythium...?

Pythium rocks both magically and militarily.

Principe and Emerald Guard are both superb troops, and the others are pretty good as well.

Hydra rock.

Arch Theurgs casting quickness-orb lighning are great. Make a bunch of communicants, and 'super size' those orb lightnings!

For a bit of early game abuse... make 8 communicants and stack them with some therug acolytes. Have the acolytes cast communion master and then Smite X4. Not bad considering it takes zero research! However in a long fight you will kill the communicants via communion fatigue.

Theurgs can cast quickness-aim-star fire, for a bit of low cost/low research magic shooting.

As the game goes long the communicants can super charge the Arch Theurgs for an enormus number of battlefield spells. Storm Warriors/Wrathful Skies will put the hurt on most enemies.

Always remember that the Arch Theurgs can move anywhere using Cloud Trapeze.

Theurgs can cast Paralyze, Arch Theurgs can cast Soul Slay. With communion or Light/Banner or the North Star, upgrade to Enslave Mind. Astral magic pretty much rocks!


Pythium has one of the biggest boxes of toys in the game. Enjoy it!
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