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  #1  
Old December 30th, 2003, 01:22 AM
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Default Re: Spell Fatigue

I'll let more expert folks cover the details, but on point 1), I think units regain consciousness as soon as they go back below 100 fatigue - they don't have to rest all the way back to 0.

As for casting the 100-fatigue spells, it will tend to knock out a caster with the same level of power as the spell required. As you noted though, having more power cuts the fatigue to half or better.

PvK
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  #2  
Old December 30th, 2003, 04:34 AM
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Default Re: Spell Fatigue

1) Pvk is true
the unit regain conciousness once its fatigue hits 100 and less
and (and probably the unit will do something and re-lose its conciousness again)

1a) yes
1b) 200
1c) yes
2) yes
2a) yes
2b)yes
3) yes

4) don't know
4a) this one neither

5) yes

globally the most powerful casters are those than have not only power but also some kind of reinvigoration to allow them to keep casting & casting & casting

if you could reduce fatigue to zero on a necromancer of example
in a deathmatch condition it could be very difficult to get to hit it in melee as he will keep casting undead & undead
(in deathmatch arena it happens often that somme AI fighters are overrun by the undead of ermor)
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Old December 30th, 2003, 06:47 AM

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Default Re: Spell Fatigue

2b) Only proficiency in primary requirement influences fatigue from multipath spells, IIRC.
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  #4  
Old December 30th, 2003, 10:19 AM
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Default Re: Spell Fatigue

Note:
A unit reinvigorates, regardless if it is unconscious or not.

I'm not shure if it is 5/turn if conscious, though, might as well be 3/turn.

A.
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Old December 30th, 2003, 11:54 AM

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Default Re: Spell Fatigue

Units don't normally recover when conscious, unless they have some sort of reinvigortation effect.
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  #6  
Old December 30th, 2003, 12:05 PM
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Default Re: Spell Fatigue

Mmmh, strange. I'm pretty shure I had some unit reinvigorate which couldn't have been subject to bless effect simply because they wheren't holy.

That would make earth-4 even more appealing for all races that have blessable troops with high encumbrance, and would really beef up the amazone riders ... .

A.

[ December 30, 2003, 10:21: Message edited by: Arralen ]
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Old December 30th, 2003, 12:11 PM

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Default Re: Spell Fatigue

Did your test take place in a land of magic Arralen?

I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
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