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January 2nd, 2004, 03:20 AM
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Corporal
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Join Date: Dec 2003
Location: In my minds\' eye
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Feature Request
Quote:
Originally posted by Ranger:
More Requests
1. Map filter to show scouts/spys, they don't show up under armies. I like to use scouts/spys to check out enemy rear areas, and it easy to lose track where they are. Stats for provices, tells where they are but, doesn't show you.
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You can use the "N" key to cycle through your armies...i find a "forgotten" scout that way from time to time .
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When there is no more room in Hell the dead will walk the Earth.
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January 3rd, 2004, 02:28 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Feature Request
The trick I use for looking for lost scouts and mages wandering around doing searches is F1. You can scroll down the list looking for people who are hiding, which is a good sign they are not doing anything constructive.
I do agree, a save game feature, in game, would be nice. Copying the save game folder and saving it in another directory works, but it could be smoother. As Lord Hammer points out, losing many hours is rough.
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January 3rd, 2004, 02:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Feature Request
You can create a quickie to make backups. In Windows for example it would be a .bat file. That way you can alt-esc and click it to copy your game to a backup directory. I think someone whipped all that up and made it downloadable for Dom1. Should work just the same for Dom2.
In fact, now that I think of it, you could set it up so that the icon for Dom2 makes a backup whenever you go into the game. Or on the way out. That wouldnt do it between each turn but it would....
OK wait. There is a --postexec switch. So actually you could set the game to make a backup every turn. Someone would have to test that. I thought the -q switch on the command line would skip the host button but it didnt (too bad, that would have been the easiest).
[ January 02, 2004, 12:46: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 3rd, 2004, 02:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Feature Request
Quote:
Originally posted by SurvivalistMerc:
I second the motion that there be an easy way to see what nations have declared war on you.
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Actually Im not as interested in who has declared war on me as I am in who has declared war on someone else. They announce globally who their prophet is (which sometimes I wish didnt happen since it can give away my theme too early) but they dont worldwide announce their war declarations. In both MP and Solo play it would be very useful to see who is fighting who but I guess thats what scouts are for.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 2nd, 2004, 03:51 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Feature Request
I think if such a feature existed folks who didn't want everyone to know whom they were at war with would just send a regular "message" to the other person to let them know there was a state of hostilities. But maybe not.
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January 2nd, 2004, 05:33 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Feature Request
Quote:
Originally posted by Ranger:
2. Some objects seem to be for male/female only, if thats true then please display the sex M/F for the commanders.
Thanks
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Most of the time the sex is obvious (if you read descriptions at least). There are some exceptions such as the eunuch, but he is also somewhat obvious. Male is default (sorry ladies, but most units are male).
The Bear Claw Talisman increases the chance that your commander is successfully seduced by succubi (if he is male). It has no other gender related effect.
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January 2nd, 2004, 05:45 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Feature Request
What about the Cat Charm?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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