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  #1  
Old January 8th, 2004, 04:53 PM
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Default Re: Feature Request

Gift of Reason's commander-selection screen could be reworked. With enough units in the province (think, say, Ermor by the time it's casting Tartarian Gate), it won't show them all. Perhaps if it's still limited, the selection should be based either on experience or hit points, descending in either case.
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  #2  
Old January 8th, 2004, 11:36 PM
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Arryn Arryn is offline
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Default Re: Feature Request

Received the game yesterday. (Yay!) Having a bLast.

Thus far, I've noticed the following:

  • I'll add my vote for being able to rename commanders.
  • Ability to sort the display of commanders on the map screen. The current arrangement appears to be totally random.
  • Ability to see the type of troops that come with mercenary commanders you are considering hiring.
  • On the Pretenders list add small icons by the flags of nations that have declared war on you. (Several people have mentioned a desire for some sort of indication of this. It's very useful to be reminded of whom you need to be especially worried about.)
  • Some sort of indication for provinces under siege of how many months that province has been besieged.
  • On screens with scrollbars, add the ability to click on the bar itself to page-up/page-down. Also add hotkeys to do likewise.
  • Reports should be sortable by column. For example, if you want to see the Nation Overview sorted by province alphabetically, or Defense, or Unrest, et cetera. This will help speed gameplay a bit.
  • The column headers on the Nation Overview should be frozen so that when you scroll they remain visible at all times.
  • When a message is shown that you were the victim of the Wrath of God (and other such spells), you should be told which province was hit so you can easily see which troops were affected.

Thanks for making such a great game!


Cheers!

[ January 08, 2004, 21:48: Message edited by: Arryn ]
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  #3  
Old January 9th, 2004, 11:09 AM

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Default Re: Feature Request

I have heard that it's not possible to speed up the battle record with the current system. I'm still curious whether implementing a frameskip-switch would help solve the problem (providing it hasn't already been implemented). What I'm talking about is some sort of "fast forward" button in the battle interface.
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Old January 9th, 2004, 12:30 PM

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Default Re: Feature Request

Hi, i am a lurker in these forums for sometime now (not that much), and i playing the demo Version (will they patch it too?) and these are the things i would like added (and yes, my english sucks, i know)

  • In the spell menu a gem and a number to indicate the number of gems necessary (something like 30x[fire gem picture]Name of Spell)
  • An option to recruit a unlimited number of soldiers provided that you have the resources (something like: build 5 centaur warriors each turn)
  • A enhancement to the multiplayer part of the game, right now if someone's pc crashes there is a big chance of screwing up everything (players having the choice of playing another empire, etc)
  • A bigger, bolder movement path, instead of just a tiny line, the same goes to the statistic screen(and please change the dark background, put something lighter)
  • I know its was already asked 3 thousand times before but: A way to rename commanders
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Old January 10th, 2004, 02:10 AM

Miles Miles is offline
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Default Re: Feature Request

I have been playing Dom2 since it came out. I prefer single player. I enjoy beating up the AI's. There are a three things that I think would really improve Dom2.
  • The screen that shows my gem budget needs 3 columns: Current gems (+growth next turn) (-spent this turn)
  • Some tweaks to reduce the busywork:
    - A 'Keep Forging the same item each month' command.
    - A 'Keep recruiting the same people each month' command.
    - Some way to set a destination province for an army.
    - When I transfer gems to a commander (say 4 earth and 6 water) I need a button that will set an automatic resupply flag for that commander. Resupply, to the marked level, should occur if in a province with a lab OR if other commanders in the province have the required gems and DON'T have the resupply flag set.
  • Dom2 needs a couple tweaks that uncouple the single/multiplayer needs. Most games I have played get compromised because the two types of play require different things. A prime example is in the style of winning. In multiplayer, every strategy MUST have a counter. In single player, this is less important. So, to please both camps, I believe that Dom2 needs a couple tweaks. Like:
    - Mod-able (obviously.)
    - The game setup screen should have some parameters that you can tweak to favor single vs multiplay. For example, the number of global spells should be settable. Small numbers (3-5) for multiplay. Bigger numbers (6-12) for single play.
    - Would be fun if you could also enable unbalancing spells in the game setup screen. A lot of my games would have benefited from some end-game rewards that helped rapidly end the game. Things like MOM's "Spell of Mastery". The Dom2 equivalent might be a high-level, expensive, global that dropped the dominion of all competing pretenders each turn. Or maybe a high level "Summon Super-Combatant". Or Global dome spells (protects entire dominion). All multiplay destroyers, but fun ways to wrapup a single play game. Rewards that let you go out with a bang, instead of that long tedious grind-down of every Last province.

Thanks to Dom2, I am finally getting the nasty taste of Moo3 out of my mouth...

Miles

[ January 10, 2004, 04:54: Message edited by: Miles ]
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  #6  
Old January 10th, 2004, 03:20 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Feature Request

I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.
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Old January 10th, 2004, 04:13 PM
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Default Re: Feature Request

Quote:
Originally posted by Graeme Dice:
I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.
I agree with this. But I hate to see things added to the game (as in the executable) that can be done by the commands (as in the .map or mod files). I have a fear of EXE's getting too large and clunky. Especially since some .map variations of play using the TGA images already available is something that can be done now buy us.

I know this is an old refrain from me.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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