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  #1  
Old January 10th, 2004, 02:10 AM

Miles Miles is offline
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Default Re: Feature Request

I have been playing Dom2 since it came out. I prefer single player. I enjoy beating up the AI's. There are a three things that I think would really improve Dom2.
  • The screen that shows my gem budget needs 3 columns: Current gems (+growth next turn) (-spent this turn)
  • Some tweaks to reduce the busywork:
    - A 'Keep Forging the same item each month' command.
    - A 'Keep recruiting the same people each month' command.
    - Some way to set a destination province for an army.
    - When I transfer gems to a commander (say 4 earth and 6 water) I need a button that will set an automatic resupply flag for that commander. Resupply, to the marked level, should occur if in a province with a lab OR if other commanders in the province have the required gems and DON'T have the resupply flag set.
  • Dom2 needs a couple tweaks that uncouple the single/multiplayer needs. Most games I have played get compromised because the two types of play require different things. A prime example is in the style of winning. In multiplayer, every strategy MUST have a counter. In single player, this is less important. So, to please both camps, I believe that Dom2 needs a couple tweaks. Like:
    - Mod-able (obviously.)
    - The game setup screen should have some parameters that you can tweak to favor single vs multiplay. For example, the number of global spells should be settable. Small numbers (3-5) for multiplay. Bigger numbers (6-12) for single play.
    - Would be fun if you could also enable unbalancing spells in the game setup screen. A lot of my games would have benefited from some end-game rewards that helped rapidly end the game. Things like MOM's "Spell of Mastery". The Dom2 equivalent might be a high-level, expensive, global that dropped the dominion of all competing pretenders each turn. Or maybe a high level "Summon Super-Combatant". Or Global dome spells (protects entire dominion). All multiplay destroyers, but fun ways to wrapup a single play game. Rewards that let you go out with a bang, instead of that long tedious grind-down of every Last province.

Thanks to Dom2, I am finally getting the nasty taste of Moo3 out of my mouth...

Miles

[ January 10, 2004, 04:54: Message edited by: Miles ]
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  #2  
Old January 10th, 2004, 03:20 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Feature Request

I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.
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  #3  
Old January 10th, 2004, 04:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Feature Request

Quote:
Originally posted by Graeme Dice:
I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.
I agree with this. But I hate to see things added to the game (as in the executable) that can be done by the commands (as in the .map or mod files). I have a fear of EXE's getting too large and clunky. Especially since some .map variations of play using the TGA images already available is something that can be done now buy us.

I know this is an old refrain from me.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #4  
Old January 10th, 2004, 06:31 PM
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Arryn Arryn is offline
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Default Re: Feature Request

Hi all! I'm back with a few more suggestions ...

  • Clicking on the experience icon of a commander should give you the exact amount of its XPs.
  • The defense number listed in the Nation Overview for underwater provinces should be displayed in a different color (like blue?) so that one can easily tell that a zero value is (probably) okay for them.
  • Add an on-map indication (via a small icon) that a province is recruiting something. This will greatly help those of us that may occasionally forget to build something somewhere when we are managing several dozen provinces, since there is no repeat-build ability in the game (HINT HINT )
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  #5  
Old January 13th, 2004, 09:00 PM
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Arryn Arryn is offline
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Default Re: Feature Request

Yet another request:

Indicate which commanders in the Hall of Fame are mercs (via a small icon, or different colored name).
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  #6  
Old January 13th, 2004, 09:03 PM

Dekent Dekent is offline
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Default Re: Feature Request

The size of your exe doesn't matter, its all in how you use it ;p
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  #7  
Old January 13th, 2004, 09:28 PM

pole_shift pole_shift is offline
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Default Re: Feature Request

Feature Request (my first):

Allow a new order for stealthy armies which are hiding in a friendly province. The new order is called "Ambush". The effect is that when an invading army moves into the province, the hiding army automatically de-stealths and attacks. Brilliant.
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