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  #31  
Old January 10th, 2004, 04:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Feature Request

Quote:
Originally posted by Graeme Dice:
I would like to see more options on startup that can determine the nature of the game. These would be things like:
Rich, poor or normal gold income and resource income separated.
Overtaxing kills population toggle.
and so on.
I agree with this. But I hate to see things added to the game (as in the executable) that can be done by the commands (as in the .map or mod files). I have a fear of EXE's getting too large and clunky. Especially since some .map variations of play using the TGA images already available is something that can be done now buy us.

I know this is an old refrain from me.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #32  
Old January 10th, 2004, 06:31 PM
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Default Re: Feature Request

Hi all! I'm back with a few more suggestions ...

  • Clicking on the experience icon of a commander should give you the exact amount of its XPs.
  • The defense number listed in the Nation Overview for underwater provinces should be displayed in a different color (like blue?) so that one can easily tell that a zero value is (probably) okay for them.
  • Add an on-map indication (via a small icon) that a province is recruiting something. This will greatly help those of us that may occasionally forget to build something somewhere when we are managing several dozen provinces, since there is no repeat-build ability in the game (HINT HINT )
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  #33  
Old January 13th, 2004, 09:00 PM
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Arryn Arryn is offline
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Default Re: Feature Request

Yet another request:

Indicate which commanders in the Hall of Fame are mercs (via a small icon, or different colored name).
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  #34  
Old January 13th, 2004, 09:03 PM

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Default Re: Feature Request

The size of your exe doesn't matter, its all in how you use it ;p
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  #35  
Old January 13th, 2004, 09:28 PM

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Default Re: Feature Request

Feature Request (my first):

Allow a new order for stealthy armies which are hiding in a friendly province. The new order is called "Ambush". The effect is that when an invading army moves into the province, the hiding army automatically de-stealths and attacks. Brilliant.
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  #36  
Old January 13th, 2004, 09:30 PM

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Default Re: Feature Request

This is actually a good idea. I've been trying to come up for defensive stealth ways. Just change the "Defend" Command to Ambush on stealth units and allow them to hide while set to "Ambush" so enemy scouts are unable to see them.
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  #37  
Old January 13th, 2004, 10:37 PM
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Default Re: Feature Request

I believe it's been mentioned before, but I'd like to reiterate that we need some sort of "dimiss" functionality usable from the window used to examine a unit. All too often you will end up with straggler units that are too weak, left way behind your commanders, that aren't worth going to reclaim (even if just for cannon-fodder). So these units just sit all over the place consuming gold and/or food while you pray that something will come along and kill them for you. PLEASE?
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  #38  
Old February 14th, 2004, 09:49 AM
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Default Re: Feature Request

I had a look at Targa's "savegod" utility (on the Illwinter site), and wondered if it would be of use to me (I use Linux, but doing something similar for Linux would be easy)... and decided that, as it is, it wouldn't.

What is missing is, very simply, a "pretender browser". Even some simple program that reads a pretender file and outputs a stats list would be enough - since the files are not human-readable, that would have to be provided by Illwinter.
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